Geant4  10.00.p02
G4ScoringMessenger.hh
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27 // $Id: G4ScoringMessenger.hh 78057 2013-12-03 08:31:15Z gcosmo $
28 //
29 // (HISTORY)
30 // 03-Sep-2007 T.Aso Command definitions are introduced.
31 // 01-Nov-2007 M.Asai Class is splitted into two.
32 // 18-Feb-2008 T.Aso Command for cylindrical scorer.
33 // 18-Feb-2008 T.Aso Command for color chart display.
34 
35 
36 #ifndef G4ScoringMessenger_h
37 #define G4ScoringMessenger_h 1
38 
39 #include "G4UImessenger.hh"
40 
41 #include <vector>
42 #include "G4String.hh"
43 
44 class G4ScoringManager;
45 class G4VScoringMesh;
46 class G4UIdirectory;
48 class G4UIcmdWithAString;
49 class G4UIcmdWithABool;
54 
55 typedef std::vector<G4String> G4TokenVec;
56 
57 // class description:
58 //
59 // This is a concrete class of G4UImessenger which handles the commands for
60 // G4ScoringManager.
61 //
62 
64 {
65 
66  public:
68 
70 
71  void SetNewValue(G4UIcommand * command,G4String newValues);
72 
74 
75 
76  protected:
77 
78  void FillTokenVec(G4String newValues,G4TokenVec& token);
79 
80  void MeshBinCommand(G4VScoringMesh* mesh, G4TokenVec& token);
81 
82  private:
83 
89  //
93 // G4UIcmdWithAString* meshSphereCreateCmd;
94  //
95  // Mesh commands
98  //
100 // G4UIcmdWithABool* meshActCmd;
101  //
102  // Size commands
105 // G4UIcmdWith3VectorAndUnit* mSphereSizeCmd;
106  //
107  // Division command
109  //
110  // Placement command
119  //
120  // Draw Command
127  //G4UIcommand * chartCmd;
128  //
129  // Dump scoring result to file
132  //
133 
134 };
135 
136 
137 
138 
139 #endif
140 
G4UIcommand * colorMapMinMaxCmd
G4UIdirectory * mTransDir
std::vector< G4String > G4TokenVec
G4UIcommand * mCylinderSizeCmd
G4UIdirectory * mRotDir
G4UIcmdWithADoubleAndUnit * mRotZCmd
G4UIdirectory * meshCreateDir
G4UIcommand * drawColumnCmd
std::vector< G4String > G4TokenVec
G4UIcmdWithoutParameter * mRResetCmd
G4UIcmdWithAString * meshOpnCmd
void SetNewValue(G4UIcommand *command, G4String newValues)
G4UIcmdWithAString * meshBoxCreateCmd
G4UIcmdWithoutParameter * mTResetCmd
G4UIcmdWithoutParameter * listCmd
G4UIdirectory * scoreDir
G4String GetCurrentValue(G4UIcommand *command)
G4UIcmdWithoutParameter * meshClsCmd
G4UIcmdWithoutParameter * listColorMapCmd
G4UIcmdWith3VectorAndUnit * mTXyzCmd
void MeshBinCommand(G4VScoringMesh *mesh, G4TokenVec &token)
G4UIcommand * dumpQtyToFileCmd
G4UIcmdWithADoubleAndUnit * mRotYCmd
G4UIcommand * dumpAllQtsToFileCmd
G4UIcmdWithAnInteger * verboseCmd
void FillTokenVec(G4String newValues, G4TokenVec &token)
G4ScoringManager * fSMan
G4UIdirectory * meshDir
G4ScoringMessenger(G4ScoringManager *SManager)
G4UIcmdWithoutParameter * dumpCmd
G4UIcmdWithAString * floatMinMaxCmd
G4UIcmdWith3VectorAndUnit * mBoxSizeCmd
G4UIcmdWithAString * meshCylinderCreateCmd
G4UIcmdWithADoubleAndUnit * mRotXCmd
G4UIdirectory * colorMapDir