50 #ifndef G4PreCompoundModel_h
51 #define G4PreCompoundModel_h 1
142 Result->insert(Result->end(),theEquilibriumResult->begin(), theEquilibriumResult->end());
143 delete theEquilibriumResult;
void UseDefaultEmission()
void PerformEquilibriumEmission(const G4Fragment &aFragment, G4ReactionProductVector *theResult) const
const G4PreCompoundModel & operator=(const G4PreCompoundModel &right)
virtual ~G4PreCompoundModel()
G4PreCompoundEmission * theEmission
G4PreCompoundModel(G4ExcitationHandler *ptr=0)
G4bool operator!=(const G4PreCompoundModel &right) const
const G4ParticleDefinition * neutron
G4bool operator==(const G4PreCompoundModel &right) const
G4bool useGNASHTransition
void UseGNASHTransition()
virtual G4HadFinalState * ApplyYourself(const G4HadProjectile &thePrimary, G4Nucleus &theNucleus)
G4ReactionProductVector * BreakItUp(const G4Fragment &theInitialState) const
G4HadFinalState theResult
std::vector< G4ReactionProduct * > G4ReactionProductVector
G4ExcitationHandler * GetExcitationHandler() const
void UseDefaultTransition()
G4VPreCompoundTransitions * theTransition
virtual G4ReactionProductVector * DeExcite(G4Fragment &aFragment)
virtual void ModelDescription(std::ostream &outFile) const
const G4ParticleDefinition * proton