36 #include "B1DetectorConstruction.hh" 
   37 #include "B1PrimaryGeneratorAction.hh" 
   38 #include "B1RunAction.hh" 
   39 #include "B1EventAction.hh" 
   40 #include "B1SteppingAction.hh" 
   59 int main(
int argc,
char** argv) {
 
  102     G4String command = 
"/control/execute ";
 
virtual void SetUserInitialization(G4VUserDetectorConstruction *userInit)
 
int main(int argc, char **argv)
 
Detector construction class to define materials and geometry. 
 
static G4UImanager * GetUIpointer()
 
Definition of the UVA_VisAction class. 
 
The primary generator action class with particle gun. 
 
void SetUserAction(G4VUserVisAction *pVisAction, const G4VisExtent &=G4VisExtent::NullExtent)
 
virtual void Initialize()
 
G4int ApplyCommand(const char *aCommand)
 
virtual void SetUserAction(G4UserRunAction *userAction)