G4GRSSolid(G4VSolid *pSolid, const G4RotationMatrix *pRot, const G4ThreeVector &tlate)
CLHEP::Hep3Vector G4ThreeVector
G4GRSSolid & operator=(const G4GRSSolid &)
CLHEP::HepRotation G4RotationMatrix
G4VSolid * GetSolid(G4int depth=0) const
const G4RotationMatrix * GetRotation(G4int depth=0) const
const G4ThreeVector & GetTranslation(G4int depth=0) const