26 #ifndef G4CASCADE_DEEXCITE_BASE_HH 
   27 #define G4CASCADE_DEEXCITE_BASE_HH 1 
   66                 const std::vector<G4InuclElementaryParticle>& particles);
 
   70                                 const std::vector<G4InuclNuclei>& fragments);
 
virtual void setVerboseLevel(G4int verbose=0)
 
void getTargetData(const G4Fragment &target)
 
G4CascadeDeexciteBase & operator=(const G4CascadeDeexciteBase &)
 
virtual ~G4CascadeDeexciteBase()
 
virtual G4bool explosion(const G4Fragment &target) const 
 
G4CascadeCheckBalance * balance
 
const G4Fragment & makeFragment(G4LorentzVector mom, G4int A, G4int Z, G4double EX=0.)
 
virtual G4bool validateOutput(const G4Fragment &target, G4CollisionOutput &output)
 
G4CascadeDeexciteBase(const char *name)
 
CLHEP::HepLorentzVector G4LorentzVector