126   const G4int itry_max = 100;
 
  131       G4cout << 
" InuclCollider -> particle on particle collision" << 
G4endl;
 
  144       G4cerr << 
" InuclCollider -> no collision possible " << 
G4endl;
 
  153     G4cerr << 
" InuclCollider -> ERROR target is not a nucleus " << 
G4endl;
 
  168       G4cerr << 
" InuclCollider -> ERROR bullet is not a hadron " << 
G4endl;
 
  174       G4cerr << 
" InuclCollider -> ERROR can not collide with " 
  180     btype = pbullet->
type();
 
  185       G4cerr << 
" InuclCollider -> ERROR bullet is not a nucleus " << 
G4endl;
 
  190     ab = nbullet->
getA();
 
  191     zb = nbullet->
getZ();
 
  201       G4cout << 
" InuclCollider -> inelastic interaction is impossible\n" 
  202              << 
" due to the coulomb barirer " << 
G4endl;
 
  211     G4cout << 
" degenerated? " << convertToTargetRestFrame.
trivial()
 
  226   while (itry < itry_max) {
 
  231     globalOutput.
reset();               
 
  242       G4cout << 
" itry " << itry << 
" finished, moving to lab frame" << 
G4endl;
 
  254         G4cout << 
" InuclCollider output after trials " << itry << 
G4endl;
 
  259         G4cerr << 
" InuclCollider setOnShell failed." << 
G4endl;
 
  264     G4cout << 
" InuclCollider -> can not generate acceptable inter. after "  
  265            << itry_max << 
" attempts " << 
G4endl;
 
  286   globalOutput.
reset();         
 
  300     G4cout << 
" InuclCollider output after trials " << itry << 
G4endl;
 
  308   if (fragment.
GetA() <= 1) 
return;     
 
  312   const G4int itry_max = 10;            
 
G4bool hadNucleus() const 
 
void trivialise(G4InuclParticle *bullet, G4InuclParticle *target)
 
void rescatter(G4InuclParticle *bullet, G4KineticTrackVector *theSecondaries, G4V3DNucleus *theNucleus, G4CollisionOutput &globalOutput)
 
void setVerboseLevel(G4int verbose)
 
static const G4CascadeChannel * GetTable(G4int initialState)
 
G4double getTRSMomentum() const 
 
G4CollisionOutput DEXoutput
 
virtual G4bool useEPCollider(G4InuclParticle *bullet, G4InuclParticle *target) const 
 
void removeRecoilFragment(G4int index=-1)
 
void collide(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &output)
 
virtual G4bool inelasticInteractionPossible(G4InuclParticle *bullet, G4InuclParticle *target, G4double ekin) const 
 
virtual ~G4InuclCollider()
 
void deexcite(const G4Fragment &fragment, G4CollisionOutput &globalOutput)
 
G4ElementaryParticleCollider * theElementaryParticleCollider
 
const G4String & GetParticleName() const 
 
G4bool acceptable() const 
 
virtual void setVerboseLevel(G4int verbose=0)
 
virtual void deExcite(const G4Fragment &fragment, G4CollisionOutput &output)=0
 
void add(const G4CollisionOutput &right)
 
void useCascadeDeexcitation()
 
G4GLOB_DLL std::ostream G4cout
 
void setVerboseLevel(G4int verbose=0)
 
void rescatter(G4InuclParticle *bullet, G4KineticTrackVector *theSecondaries, G4V3DNucleus *theNucleus, G4CollisionOutput &globalOutput)
 
void boostToLabFrame(const G4LorentzConvertor &convertor)
 
void collide(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &globalOutput)
 
G4double getKinEnergyInTheTRS() const 
 
void collide(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &globalOutput)
 
G4InteractionCase interCase
 
void set(G4InuclParticle *part1, G4InuclParticle *part2)
 
virtual G4bool validateOutput(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &output)
 
G4IntraNucleiCascader * theIntraNucleiCascader
 
G4InuclParticle * getBullet() const 
 
virtual void setVerboseLevel(G4int verbose=0)
 
void setVerboseLevel(G4int verbose=0)
 
const G4Fragment & getRecoilFragment(G4int index=0) const 
 
void toTheTargetRestFrame()
 
G4InuclParticle * getTarget() const 
 
G4ParticleDefinition * getDefinition() const 
 
void usePreCompoundDeexcitation()
 
G4VCascadeDeexcitation * theDeexcitation
 
void setOnShell(G4InuclParticle *bullet, G4InuclParticle *target)
 
G4GLOB_DLL std::ostream G4cerr
 
CLHEP::HepLorentzVector G4LorentzVector