40 #ifndef G4ReactionKinematics_h
41 #define G4ReactionKinematics_h 1
62 G4double m0squared=totalMass*totalMass;
64 (m0squared-(massA+massB)*(massA+massB))*
65 (m0squared-(massA-massB)*(massA-massB))/
67 if (breakupMomentumSquared>0)
return std::sqrt(breakupMomentumSquared);
G4double BreakupMomentum(G4double totalMass, G4double m1, G4double m2)
void TwoBodyScattering(const G4DynamicParticle *pIn1, const G4DynamicParticle *pIn2, G4DynamicParticle *pOut1, G4DynamicParticle *pOut2)