40 #ifndef G4ReactionKinematics_h 
   41 #define G4ReactionKinematics_h 1 
   62      G4double m0squared=totalMass*totalMass;
 
   64          (m0squared-(massA+massB)*(massA+massB))*
 
   65          (m0squared-(massA-massB)*(massA-massB))/
 
   67     if (breakupMomentumSquared>0) 
return std::sqrt(breakupMomentumSquared);
 
G4double BreakupMomentum(G4double totalMass, G4double m1, G4double m2)
 
void TwoBodyScattering(const G4DynamicParticle *pIn1, const G4DynamicParticle *pIn2, G4DynamicParticle *pOut1, G4DynamicParticle *pOut2)