#include <G4GDMLParser.hh>
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| G4GDMLParser () |
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| G4GDMLParser (G4GDMLReadStructure *) |
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| G4GDMLParser (G4GDMLReadStructure *, G4GDMLWriteStructure *) |
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| ~G4GDMLParser () |
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void | Read (const G4String &filename, G4bool Validate=true) |
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void | ReadModule (const G4String &filename, G4bool Validate=true) |
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void | Write (const G4String &filename, const G4VPhysicalVolume *pvol=0, G4bool storeReferences=true, const G4String &SchemaLocation=G4GDML_DEFAULT_SCHEMALOCATION) |
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void | Write (const G4String &filename, const G4LogicalVolume *lvol, G4bool storeReferences=true, const G4String &SchemaLocation=G4GDML_DEFAULT_SCHEMALOCATION) |
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G4LogicalVolume * | ParseST (const G4String &name, G4Material *medium, G4Material *solid) |
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G4bool | IsValid (const G4String &name) const |
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G4double | GetConstant (const G4String &name) const |
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G4double | GetVariable (const G4String &name) const |
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G4double | GetQuantity (const G4String &name) const |
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G4ThreeVector | GetPosition (const G4String &name) const |
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G4ThreeVector | GetRotation (const G4String &name) const |
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G4ThreeVector | GetScale (const G4String &name) const |
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G4GDMLMatrix | GetMatrix (const G4String &name) const |
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G4LogicalVolume * | GetVolume (const G4String &name) const |
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G4VPhysicalVolume * | GetWorldVolume (const G4String &setupName="Default") const |
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G4GDMLAuxListType | GetVolumeAuxiliaryInformation (G4LogicalVolume *logvol) const |
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const G4GDMLAuxMapType * | GetAuxMap () const |
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void | StripNamePointers () const |
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void | SetStripFlag (G4bool) |
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void | SetOverlapCheck (G4bool) |
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void | Clear () |
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void | AddModule (const G4VPhysicalVolume *const physvol) |
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void | AddModule (const G4int depth) |
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void | SetAddPointerToName (G4bool set) |
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Definition at line 54 of file G4GDMLParser.hh.
G4GDMLParser::G4GDMLParser |
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G4GDMLParser::~G4GDMLParser |
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void G4GDMLParser::AddModule |
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const G4int |
depth | ) |
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inline |
void G4GDMLParser::Clear |
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inline |
void G4GDMLParser::Read |
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const G4String & |
filename, |
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G4bool |
Validate = true |
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) |
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void G4GDMLParser::ReadModule |
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const G4String & |
filename, |
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G4bool |
Validate = true |
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) |
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inline |
void G4GDMLParser::SetAddPointerToName |
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G4bool |
set | ) |
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inline |
void G4GDMLParser::SetOverlapCheck |
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G4bool |
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inline |
void G4GDMLParser::SetStripFlag |
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G4bool |
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inline |
void G4GDMLParser::StripNamePointers |
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const |
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inline |
The documentation for this class was generated from the following files: