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   27 // $Id: G4AuxiliaryNavServices.icc 90009 2015-05-08 07:42:39Z gcosmo $
 
   30 // class G4AuxiliaryNavServices Inline implementation
 
   32 // --------------------------------------------------------------------
 
   35 G4AuxiliaryNavServices::
 
   36 CheckPointOnSurface( const G4VSolid* sampleSolid, 
 
   37                      const G4ThreeVector& localPoint, 
 
   38                      const G4ThreeVector* globalDirection, 
 
   39                      const G4AffineTransform& sampleTransform,
 
   40                      const G4bool locatedOnEdge)
 
   42   G4ThreeVector localDirection, sampleNormal;
 
   45   EInside insideSolid = sampleSolid->Inside(localPoint); 
 
   46   if ( insideSolid!=kOutside ) 
 
   48     G4bool checkDirection= locatedOnEdge && (globalDirection!=0);
 
   49     if( (insideSolid==kSurface) && checkDirection)
 
   51       // We are probably located on an edge.
 
   53       localDirection= sampleTransform.TransformAxis(*globalDirection); 
 
   55       // Check whether we enter the volume
 
   57       sampleNormal = sampleSolid->SurfaceNormal(localPoint);
 
   59       G4double dotProd= sampleNormal.dot(localDirection);
 
   61 #ifdef G4DEBUG_AUX_NAVIGATION
 
   62       G4cout << " dir.norm= " << dotProd // sampleNormal.dot(localDirection) 
 
   63              << " localDirection= " << localDirection
 
   64              << " sampleNormal= " << sampleNormal;
 
   67         G4cout << " distanceToIn = " 
 
   68                << sampleSolid->DistanceToIn( localPoint, localDirection );
 
   76           // We can't decide yet, let's make sure we're entering the solid.
 
   77           // If by a confusion we entered the next solid we find out now
 
   78           // whether to leave or to enter.
 
   79           // This happens when we're on the surface or edge shared by two
 
   82           G4double distanceToIn =
 
   83                    sampleSolid->DistanceToIn( localPoint, localDirection );
 
   84           if( distanceToIn != kInfinity )
 
  100 #ifdef G4DEBUG_AUX_NAVIGATION  
 
  101   G4cout << " enter = " << (enter ? "true" : "false" ) << G4endl;
 
  107 // --------------------------------------------------------------------
 
  110 G4AuxiliaryNavServices::
 
  111 CheckPointExiting( const G4VSolid* sampleSolid, 
 
  112                    const G4ThreeVector& localPoint, 
 
  113                    const G4ThreeVector* globalDirection, 
 
  114                    const G4AffineTransform& sampleTransform )
 
  116   if( !globalDirection )  { return false; }
 
  118   G4ThreeVector localDirection, sampleNormal;
 
  119   G4bool        exiting = false;
 
  121   EInside insideSolid = sampleSolid->Inside(localPoint); 
 
  122   if( insideSolid==kSurface )
 
  124     localDirection= sampleTransform.TransformAxis(*globalDirection); 
 
  126     // Check whether we are exiting the volume
 
  128     sampleNormal = sampleSolid->SurfaceNormal(localPoint);
 
  129     if ( sampleNormal.dot(localDirection) >= 0 )
 
  131       if( sampleNormal.dot(localDirection) == 0 )
 
  133         // We can't decide yet, let's make sure we're entering the solid.
 
  134         // If by a confusion we entered the next solid we find out now
 
  135         // whether to leave or to exiting.
 
  136         // This happens when we're on the surface or edge shared by two
 
  139         G4double distanceToIn =
 
  140                  sampleSolid->DistanceToIn( localPoint, localDirection );
 
  141         if( distanceToIn != kInfinity )