31 #if defined(G4INTY_BUILD_WIN32) || defined(G4INTY_USE_WIN32) 
   38 static char className[] = 
"G4Win32";
 
   43 static HWND      topWindow     = NULL;
 
   45 G4Win32* G4Win32::getInstance (
 
   61   if(Win32Inited==
FALSE) { 
 
   64     wc.style         = CS_HREDRAW | CS_VREDRAW;
 
   65     wc.lpfnWndProc   = (WNDPROC)DefWindowProc;
 
   68     wc.hInstance     = ::GetModuleHandle(NULL);
 
   69     wc.hIcon         = LoadIcon  (NULL,IDI_APPLICATION);
 
   70     wc.hCursor       = LoadCursor(NULL,IDC_ARROW);
 
   71     wc.hbrBackground = GetStockBrush(BLACK_BRUSH);
 
   72     wc.lpszMenuName  = className;
 
   73     wc.lpszClassName = className;
 
   74     ::RegisterClass  (&wc);
 
   76     topWindow   = ::CreateWindow(className,className, 
 
   78                                  CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, 
 
   80                                  ::GetModuleHandle(NULL),
 
   84       G4cout << 
"G4Win32 : Unable to create Win32 window." << 
G4endl;
 
   91   SetMainInteractor(topWindow);
 
  112 void* G4Win32::GetEvent (
 
  118   BOOL status = ::GetMessage(&event, NULL, 0, 0);
 
  119   if(status==
FALSE) 
return NULL;
 
  123 void G4Win32::FlushAndWaitExecution (
 
  129   while ( ::PeekMessage(&event, NULL, 0, 0, PM_REMOVE) ) {
 
  130     ::TranslateMessage(&event);
 
  131     ::DispatchMessage (&event);
 
  135 G4bool G4Win32::DispatchWin32Event  (
 
  141   ::TranslateMessage((MSG*)a_event);
 
  142   ::DispatchMessage ((MSG*)a_event);
 
G4bool(* G4DispatchFunction)(void *)
 
G4GLOB_DLL std::ostream G4cout
 
static MCTruthManager * instance