Geant4  10.03
CML2WorldConstruction Member List

This is the complete list of members for CML2WorldConstruction, including all inherited members.

acceleratorEnvCML2WorldConstructionprivate
backScatteredPlaneCML2WorldConstructionprivate
bOnlyVisioCML2WorldConstructionprivate
bWorldCreatedCML2WorldConstructionprivate
checkVolumeOverlap()CML2WorldConstruction
CloneF()G4VUserDetectorConstructionvirtual
CloneSD()G4VUserDetectorConstructionvirtual
CML2WorldConstruction(void)CML2WorldConstruction
Construct()CML2WorldConstructionvirtual
ConstructParallelGeometries()G4VUserDetectorConstruction
ConstructParallelSD()G4VUserDetectorConstruction
ConstructSDandField()G4VUserDetectorConstructionvirtual
create(SInputData *inputData, bool bOnlyVisio)CML2WorldConstruction
G4VUserDetectorConstruction()G4VUserDetectorConstruction
getAcceleratorWorld()CML2WorldConstructioninline
getbOnlyVisio()CML2WorldConstructioninline
getCML2AcceleratorConstruction()CML2WorldConstructioninline
GetInstance(void)CML2WorldConstructionstatic
getNParticleBackScattered()CML2WorldConstructioninline
getNParticlePhaseSpace()CML2WorldConstructioninline
GetNumberOfParallelWorld() const G4VUserDetectorConstruction
GetParallelWorld(G4int i) const G4VUserDetectorConstruction
getPhantomWorld()CML2WorldConstructioninline
getTotalNumberOfEventsInPhantom()CML2WorldConstructioninline
getWorldCreated()CML2WorldConstructioninline
instanceCML2WorldConstructionprivatestatic
newGeometry()CML2WorldConstruction
phantomEnvCML2WorldConstructionprivate
phaseSpaceCML2WorldConstructionprivate
PVWorldCML2WorldConstructionprivate
RegisterParallelWorld(G4VUserParallelWorld *)G4VUserDetectorConstruction
savePhantomData()CML2WorldConstructioninline
savePhaseSpaceData()CML2WorldConstructioninline
SetSensitiveDetector(const G4String &logVolName, G4VSensitiveDetector *aSD, G4bool multi=false)G4VUserDetectorConstructionprotected
SetSensitiveDetector(G4LogicalVolume *logVol, G4VSensitiveDetector *aSD)G4VUserDetectorConstructionprotected
~CML2WorldConstruction(void)CML2WorldConstruction
~G4VUserDetectorConstruction()G4VUserDetectorConstructionvirtual