Geant4  10.03
G4PSPassageCellCurrent3D Member List

This is the complete list of members for G4PSPassageCellCurrent3D, including all inherited members.

CheckAndSetUnit(const G4String &unit, const G4String &category)G4VPrimitiveScorerprotected
clear()G4PSPassageCellCurrentvirtual
detectorG4VPrimitiveScorerprotected
DrawAll()G4PSPassageCellCurrentvirtual
EndOfEvent(G4HCofThisEvent *)G4PSPassageCellCurrentvirtual
fDepthiG4PSPassageCellCurrent3Dprivate
fDepthjG4PSPassageCellCurrent3Dprivate
fDepthkG4PSPassageCellCurrent3Dprivate
filterG4VPrimitiveScorerprotected
fNiG4VPrimitiveScorerprotected
fNjG4VPrimitiveScorerprotected
fNkG4VPrimitiveScorerprotected
G4PSPassageCellCurrent(G4String name, G4int depth=0)G4PSPassageCellCurrent
G4PSPassageCellCurrent3D(G4String name, G4int ni=1, G4int nj=1, G4int nk=1, G4int depi=2, G4int depj=1, G4int depk=0)G4PSPassageCellCurrent3D
G4VPrimitiveScorer(G4String name, G4int depth=0)G4VPrimitiveScorer
GetCollectionID(G4int)G4VPrimitiveScorer
GetFilter() const G4VPrimitiveScorerinline
GetIndex(G4Step *)G4PSPassageCellCurrent3Dprotectedvirtual
GetMultiFunctionalDetector() const G4VPrimitiveScorerinline
GetName() const G4VPrimitiveScorerinline
GetUnit() const G4VPrimitiveScorerinline
GetUnitValue() const G4VPrimitiveScorerinline
GetVerboseLevel() const G4VPrimitiveScorerinline
indexDepthG4VPrimitiveScorerprotected
Initialize(G4HCofThisEvent *)G4PSPassageCellCurrentvirtual
IsPassed(G4Step *)G4PSPassageCellCurrentprotectedvirtual
primitiveNameG4VPrimitiveScorerprotected
PrintAll()G4PSPassageCellCurrentvirtual
ProcessHits(G4Step *, G4TouchableHistory *)G4PSPassageCellCurrentprotectedvirtual
SetFilter(G4VSDFilter *f)G4VPrimitiveScorerinline
SetMultiFunctionalDetector(G4MultiFunctionalDetector *d)G4VPrimitiveScorerinline
SetNijk(G4int i, G4int j, G4int k)G4VPrimitiveScorerinline
SetUnit(const G4String &unit)G4PSPassageCellCurrentvirtual
SetVerboseLevel(G4int vl)G4VPrimitiveScorerinline
unitNameG4VPrimitiveScorerprotected
unitValueG4VPrimitiveScorerprotected
verboseLevelG4VPrimitiveScorerprotected
Weighted(G4bool flg=true)G4PSPassageCellCurrentinline
~G4PSPassageCellCurrent()G4PSPassageCellCurrentvirtual
~G4PSPassageCellCurrent3D()G4PSPassageCellCurrent3Dvirtual
~G4VPrimitiveScorer()G4VPrimitiveScorervirtual