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   26 #include "G4UIcommand.hh"
 
   27 #include "G4PhantomParameterisation.hh"
 
   29 //-----------------------------------------------------------------------
 
   30 inline void G4EnergySplitter::GetVoxelIDAndLength( G4int stepNo, G4int& voxelID, G4double& stepLength )
 
   32   GetVoxelID( stepNo, voxelID );
 
   33   GetStepLength( stepNo, stepLength);
 
   36 //-----------------------------------------------------------------------
 
   37 inline void G4EnergySplitter::GetLengthAndEnergyDeposited( G4int stepNo, G4int& voxelID, G4double& stepLength, G4double &energyLoss)
 
   39   GetVoxelIDAndLength( stepNo, voxelID, stepLength );
 
   41   energyLoss = theEnergies[stepNo];
 
   44 //-----------------------------------------------------------------------
 
   45 inline void G4EnergySplitter::GetLengthAndInitialEnergy( G4double &preStepEnergy, G4int stepNo, G4int& voxelID, G4double& stepLength, G4double &initialEnergy)
 
   47   GetVoxelIDAndLength( stepNo, voxelID, stepLength );
 
   49   initialEnergy = preStepEnergy;
 
   50   for( G4int ii = 0; ii < stepNo; ii++ ){
 
   51     initialEnergy -= theEnergies[stepNo];
 
   55 //-----------------------------------------------------------------------
 
   56 inline void G4EnergySplitter::SetNIterations( G4int niter )
 
   58   theNIterations = niter;
 
   61 //-----------------------------------------------------------------------
 
   62 inline G4Material* G4EnergySplitter::GetVoxelMaterial( G4int stepNo )
 
   64   if( !thePhantomParam ) GetPhantomParam(TRUE);
 
   66   GetVoxelID( stepNo, voxelID );
 
   67   return thePhantomParam->GetMaterial( voxelID );