44 #include "DetectorMessenger.hh"
46 #include "DetectorConstruction.hh"
54 #include "HistoManager.hh"
113 }
else if( command ==
frCmd ) {
115 }
else if( command ==
flCmd ) {
void SetParameterName(const char *theName, G4bool omittable, G4bool currentAsDefault=false)
void SetTargetLength(G4double val)
void SetNewValue(G4UIcommand *, G4String)
void SetToBeBroadcasted(G4bool val)
void SetWorldMaterial(const G4String &)
G4UIcmdWithAString * fmatCmd
void SetUnitCategory(const char *unitCategory)
static G4double GetNewDoubleValue(const char *paramString)
void SetRange(const char *rs)
void SetGuidance(const char *aGuidance)
void AvailableForStates(G4ApplicationState s1)
void SetTargetMaterial(const G4String &)
void SetTargetRadius(G4double val)
G4UIcmdWithADoubleAndUnit * frCmd
DetectorMessenger(DetectorConstruction *)
Detector construction class to demonstrate various ways of placement.
DetectorConstruction * fDetector
G4UIcmdWithAString * fmat1Cmd
G4UIcmdWithADoubleAndUnit * flCmd
void SetParameterName(const char *theName, G4bool omittable, G4bool currentAsDefault=false)