Geant4  10.02.p01
PrimaryGeneratorAction.cc
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35 // $ID$
38 
39 #include "PrimaryGeneratorAction.hh"
40 #include "G4SystemOfUnits.hh"
41 #include "Randomize.hh"
42 
43 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
44 
46  : G4VUserPrimaryGeneratorAction(), fpParticleGun(0)
47 {
48  G4int n_particle = 1;
49  fpParticleGun = new G4ParticleGun(n_particle);
50 
51  // default gun parameters
54 
55 }
56 
57 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
58 
60 {
61  delete fpParticleGun;
62 }
63 
64 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
65 
66 void
68 {
69  G4double x0, y0, z0;
70 
71  x0 = ((16.0 * G4UniformRand())-8.0)*micrometer;
72  y0 = ((8.0 * G4UniformRand())-4.0)*micrometer;
73  z0 = -2.99 * micrometer;
76 }
CLHEP::Hep3Vector G4ThreeVector
void SetParticleMomentumDirection(G4ParticleMomentum aMomentumDirection)
int G4int
Definition: G4Types.hh:78
virtual void GeneratePrimaryVertex(G4Event *evt)
void SetParticlePosition(G4ThreeVector aPosition)
#define G4UniformRand()
Definition: Randomize.hh:97
void SetParticleEnergy(G4double aKineticEnergy)
static const double micrometer
Definition: G4SIunits.hh:99
static const double keV
Definition: G4SIunits.hh:213
double G4double
Definition: G4Types.hh:76