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Geant4
10.02.p01
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This is the complete list of members for G4Fissioner, including all inherited members.
| A | G4CascadeDeexciteBase | protected |
| aFragment | G4CascadeDeexciteBase | protected |
| balance | G4CascadeDeexciteBase | protected |
| collide(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &globalOutput) | G4VCascadeDeexcitation | virtual |
| deExcite(const G4Fragment &target, G4CollisionOutput &output) | G4Fissioner | virtual |
| EEXS | G4CascadeDeexciteBase | protected |
| explosion(const G4Fragment &target) const | G4CascadeDeexciteBase | protectedvirtual |
| explosion(G4int A, G4int Z, G4double excitation) const | G4CascadeDeexciteBase | protectedvirtual |
| fissionStore | G4Fissioner | private |
| G4CascadeDeexciteBase(const char *name) | G4CascadeDeexciteBase | |
| G4Fissioner() | G4Fissioner | inline |
| G4Fissioner(const G4Fissioner &) | G4Fissioner | private |
| G4VCascadeCollider(const G4String &name, G4int verbose=0) | G4VCascadeCollider | |
| G4VCascadeDeexcitation(const G4String &name) | G4VCascadeDeexcitation | inline |
| getC2(G4int A1, G4int A2, G4double X3, G4double X4, G4double R12) const | G4Fissioner | private |
| getTargetData(const G4Fragment &target) | G4CascadeDeexciteBase | protected |
| getZopt(G4int A1, G4int A2, G4int ZT, G4double X3, G4double X4, G4double R12) const | G4Fissioner | private |
| makeFragment(G4LorentzVector mom, G4int A, G4int Z, G4double EX=0.) | G4CascadeDeexciteBase | protected |
| makeFragment(G4int A, G4int Z, G4double EX=0.) | G4CascadeDeexciteBase | protected |
| operator=(const G4Fissioner &) | G4Fissioner | private |
| PEX | G4CascadeDeexciteBase | protected |
| potentialMinimization(G4double &VP, G4double(&ED)[2], G4double &VC, G4int AF, G4int AS, G4int ZF, G4int ZS, G4double AL1[2], G4double BET1[2], G4double &R12) const | G4Fissioner | private |
| setName(const G4String &name) | G4VCascadeCollider | inlineprotectedvirtual |
| setVerboseLevel(G4int verbose=0) | G4CascadeDeexciteBase | virtual |
| theName | G4VCascadeCollider | protected |
| validateOutput(const G4Fragment &target, G4CollisionOutput &output) | G4CascadeDeexciteBase | protectedvirtual |
| validateOutput(const G4Fragment &target, const std::vector< G4InuclElementaryParticle > &particles) | G4CascadeDeexciteBase | protectedvirtual |
| validateOutput(const G4Fragment &target, const std::vector< G4InuclNuclei > &fragments) | G4CascadeDeexciteBase | protectedvirtual |
| verboseLevel | G4VCascadeCollider | protected |
| Z | G4CascadeDeexciteBase | protected |
| ~G4CascadeDeexciteBase() | G4CascadeDeexciteBase | virtual |
| ~G4Fissioner() | G4Fissioner | inlinevirtual |
| ~G4VCascadeCollider() | G4VCascadeCollider | inlinevirtual |
| ~G4VCascadeDeexcitation() | G4VCascadeDeexcitation | inlinevirtual |