Geant4  10.02.p01
DetectorConstruction.cc
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37 
38 #include "DetectorConstruction.hh"
39 #include "G4SystemOfUnits.hh"
40 
41 #include "G4ProductionCuts.hh"
42 
43 #include "G4NistManager.hh"
44 #include "G4Material.hh"
45 
46 #include "G4Orb.hh"
47 #include "G4VPhysicalVolume.hh"
48 #include "G4LogicalVolume.hh"
49 
50 #include "G4PVPlacement.hh"
51 #include "G4UserLimits.hh"
52 #include "G4VisAttributes.hh"
53 
54 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
55 
58 {}
59 
60 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
61 
63 {}
64 
65 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
66 
68 
69 {
70  return ConstructDetector();
71 }
72 
73 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
74 
75 G4Material *
77 {
78  G4Material * material(0);
79 
80  // Water is defined from NIST material database
82  material = man->FindOrBuildMaterial(materialName);
83 
84  // If one wishes to test other density value for water material,
85  // one should use instead:
86  // G4Material * H2O =
87  // man->BuildMaterialWithNewDensity("G4_WATER_MODIFIED",
88  // "G4_WATER",
89  // 1000*g/cm/cm/cm);
90  // Note: any string for "G4_WATER_MODIFIED" parameter is accepted
91  // and "G4_WATER" parameter should not be changed
92 
93  return material;
94 }
95 
96 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
97 
99 {
100  G4Material *water = OtherMaterial("G4_WATER");
101 
102  // WORLD VOLUME = an G4ORB FULL OF LIQUID WATER
103 
104  double worldRadius = 0.3*micrometer;
105 
106  G4Orb* solidWorld = new G4Orb("World", worldRadius);
107 
108  G4LogicalVolume* logicWorld =
109  new G4LogicalVolume(solidWorld, //its solid
110  water, //its material
111  "World"); //its name
112 
113  G4VPhysicalVolume* physiWorld =
114  new G4PVPlacement(0, //no rotation
115  G4ThreeVector(), //at (0,0,0)
116  "World", //its name
117  logicWorld, //its logical volume
118  0, //its mother volume
119  false, //no boolean operation
120  0); //copy number
121 
122  // Visualization attributes = semitransparent navy blue
123  G4VisAttributes* worldVisAtt =
124  new G4VisAttributes(G4Colour(0.0,0.4,0.8,0.5));
125  worldVisAtt->SetForceSolid(true);
126  worldVisAtt->SetVisibility(true);
127  logicWorld->SetVisAttributes(worldVisAtt);
128 
129  return physiWorld;
130 }
G4Material * FindOrBuildMaterial(const G4String &name, G4bool isotopes=true, G4bool warning=false)
CLHEP::Hep3Vector G4ThreeVector
G4VPhysicalVolume * Construct()
void SetVisibility(G4bool)
void SetForceSolid(G4bool)
static G4NistManager * Instance()
G4Material * OtherMaterial(G4String materialName)
Definition: G4Orb.hh:61
static const double micrometer
Definition: G4SIunits.hh:99
G4VPhysicalVolume * ConstructDetector()
void SetVisAttributes(const G4VisAttributes *pVA)