3 // ---------------------------------------------------------------------------
5 // This file is a part of the CLHEP - a Class Library for High Energy Physics.
7 // This is the definitions of the inline member functions of the
8 // HepLorentzRotation class
13 // ---------- Constructors and Assignment:
15 inline HepLorentzRotation::HepLorentzRotation() :
16 mxx(1.0), mxy(0.0), mxz(0.0), mxt(0.0),
17 myx(0.0), myy(1.0), myz(0.0), myt(0.0),
18 mzx(0.0), mzy(0.0), mzz(1.0), mzt(0.0),
19 mtx(0.0), mty(0.0), mtz(0.0), mtt(1.0) {}
21 inline HepLorentzRotation::HepLorentzRotation(const HepLorentzRotation & r) :
22 mxx(r.mxx), mxy(r.mxy), mxz(r.mxz), mxt(r.mxt),
23 myx(r.myx), myy(r.myy), myz(r.myz), myt(r.myt),
24 mzx(r.mzx), mzy(r.mzy), mzz(r.mzz), mzt(r.mzt),
25 mtx(r.mtx), mty(r.mty), mtz(r.mtz), mtt(r.mtt) {}
27 inline HepLorentzRotation::HepLorentzRotation(const HepRotation & r) {
30 inline HepLorentzRotation::HepLorentzRotation(const HepRotationX & r) {
33 inline HepLorentzRotation::HepLorentzRotation(const HepRotationY & r) {
36 inline HepLorentzRotation::HepLorentzRotation(const HepRotationZ & r) {
40 inline HepLorentzRotation::HepLorentzRotation(const HepBoost & b) {
43 inline HepLorentzRotation::HepLorentzRotation(const HepBoostX & b) {
46 inline HepLorentzRotation::HepLorentzRotation(const HepBoostY & b) {
49 inline HepLorentzRotation::HepLorentzRotation(const HepBoostZ & b) {
53 inline HepLorentzRotation &
54 HepLorentzRotation::operator = (const HepLorentzRotation & r) {
55 mxx = r.mxx; mxy = r.mxy; mxz = r.mxz; mxt = r.mxt;
56 myx = r.myx; myy = r.myy; myz = r.myz; myt = r.myt;
57 mzx = r.mzx; mzy = r.mzy; mzz = r.mzz; mzt = r.mzt;
58 mtx = r.mtx; mty = r.mty; mtz = r.mtz; mtt = r.mtt;
62 inline HepLorentzRotation &
63 HepLorentzRotation::operator = (const HepRotation & m1) {
64 return set (m1.rep4x4());
67 inline HepLorentzRotation &
68 HepLorentzRotation::operator = (const HepBoost & m1) {
69 return set (m1.rep4x4());
72 HepLorentzRotation & HepLorentzRotation::set (const Hep3Vector & p) {
73 return set (p.x(), p.y(), p.z());
76 inline HepLorentzRotation & HepLorentzRotation::set (const HepRotation & r) {
77 return set (r.rep4x4());
79 inline HepLorentzRotation & HepLorentzRotation::set (const HepRotationX & r) {
80 return set (r.rep4x4());
82 inline HepLorentzRotation & HepLorentzRotation::set (const HepRotationY & r) {
83 return set (r.rep4x4());
85 inline HepLorentzRotation & HepLorentzRotation::set (const HepRotationZ & r) {
86 return set (r.rep4x4());
89 inline HepLorentzRotation & HepLorentzRotation::set (const HepBoost & bboost) {
90 return set (bboost.rep4x4());
92 inline HepLorentzRotation & HepLorentzRotation::set (const HepBoostX & bboost) {
93 return set (bboost.rep4x4());
95 inline HepLorentzRotation & HepLorentzRotation::set (const HepBoostY & bboost) {
96 return set (bboost.rep4x4());
98 inline HepLorentzRotation & HepLorentzRotation::set (const HepBoostZ & bboost) {
99 return set (bboost.rep4x4());
102 inline HepLorentzRotation::HepLorentzRotation(double bx,
109 inline HepLorentzRotation::HepLorentzRotation(const Hep3Vector & p)
111 set(p.x(), p.y(), p.z());
114 inline HepLorentzRotation::HepLorentzRotation(
115 const HepBoost & B, const HepRotation & R)
120 inline HepLorentzRotation::HepLorentzRotation(
121 const HepRotation & R, const HepBoost & B)
126 inline HepLorentzRotation & HepLorentzRotation::set( const HepRep4x4 & rep ) {
127 mxx=rep.xx_; mxy=rep.xy_; mxz=rep.xz_; mxt=rep.xt_;
128 myx=rep.yx_; myy=rep.yy_; myz=rep.yz_; myt=rep.yt_;
129 mzx=rep.zx_; mzy=rep.zy_; mzz=rep.zz_; mzt=rep.zt_;
130 mtx=rep.tx_; mty=rep.ty_; mtz=rep.tz_; mtt=rep.tt_;
134 inline HepLorentzRotation ::HepLorentzRotation ( const HepRep4x4 & rep ) :
135 mxx(rep.xx_), mxy(rep.xy_), mxz(rep.xz_), mxt(rep.xt_),
136 myx(rep.yx_), myy(rep.yy_), myz(rep.yz_), myt(rep.yt_),
137 mzx(rep.zx_), mzy(rep.zy_), mzz(rep.zz_), mzt(rep.zt_),
138 mtx(rep.tx_), mty(rep.ty_), mtz(rep.tz_), mtt(rep.tt_) {}
140 // - Protected methods
142 inline HepLorentzRotation::HepLorentzRotation(
143 double rxx, double rxy, double rxz, double rxt,
144 double ryx, double ryy, double ryz, double ryt,
145 double rzx, double rzy, double rzz, double rzt,
146 double rtx, double rty, double rtz, double rtt) :
147 mxx(rxx), mxy(rxy), mxz(rxz), mxt(rxt),
148 myx(ryx), myy(ryy), myz(ryz), myt(ryt),
149 mzx(rzx), mzy(rzy), mzz(rzz), mzt(rzt),
150 mtx(rtx), mty(rty), mtz(rtz), mtt(rtt) {}
152 inline void HepLorentzRotation::setBoost
153 (double bx, double by, double bz) {
157 // ---------- Accessors:
159 inline double HepLorentzRotation::xx() const { return mxx; }
160 inline double HepLorentzRotation::xy() const { return mxy; }
161 inline double HepLorentzRotation::xz() const { return mxz; }
162 inline double HepLorentzRotation::xt() const { return mxt; }
163 inline double HepLorentzRotation::yx() const { return myx; }
164 inline double HepLorentzRotation::yy() const { return myy; }
165 inline double HepLorentzRotation::yz() const { return myz; }
166 inline double HepLorentzRotation::yt() const { return myt; }
167 inline double HepLorentzRotation::zx() const { return mzx; }
168 inline double HepLorentzRotation::zy() const { return mzy; }
169 inline double HepLorentzRotation::zz() const { return mzz; }
170 inline double HepLorentzRotation::zt() const { return mzt; }
171 inline double HepLorentzRotation::tx() const { return mtx; }
172 inline double HepLorentzRotation::ty() const { return mty; }
173 inline double HepLorentzRotation::tz() const { return mtz; }
174 inline double HepLorentzRotation::tt() const { return mtt; }
176 inline HepLorentzVector HepLorentzRotation::col1() const {
177 return HepLorentzVector ( mxx, myx, mzx, mtx );
179 inline HepLorentzVector HepLorentzRotation::col2() const {
180 return HepLorentzVector ( mxy, myy, mzy, mty );
182 inline HepLorentzVector HepLorentzRotation::col3() const {
183 return HepLorentzVector ( mxz, myz, mzz, mtz );
185 inline HepLorentzVector HepLorentzRotation::col4() const {
186 return HepLorentzVector ( mxt, myt, mzt, mtt );
189 inline HepLorentzVector HepLorentzRotation::row1() const {
190 return HepLorentzVector ( mxx, mxy, mxz, mxt );
192 inline HepLorentzVector HepLorentzRotation::row2() const {
193 return HepLorentzVector ( myx, myy, myz, myt );
195 inline HepLorentzVector HepLorentzRotation::row3() const {
196 return HepLorentzVector ( mzx, mzy, mzz, mzt );
198 inline HepLorentzVector HepLorentzRotation::row4() const {
199 return HepLorentzVector ( mtx, mty, mtz, mtt );
202 inline HepRep4x4 HepLorentzRotation::rep4x4() const {
203 return HepRep4x4( mxx, mxy, mxz, mxt,
206 mtx, mty, mtz, mtt );
210 // ------------ Subscripting:
212 inline HepLorentzRotation::HepLorentzRotation_row::HepLorentzRotation_row
213 (const HepLorentzRotation & r, int i) : rr(r), ii(i) {}
216 HepLorentzRotation::HepLorentzRotation_row::operator [] (int jj) const {
220 inline const HepLorentzRotation::HepLorentzRotation_row
221 HepLorentzRotation::operator [] (int i) const {
222 return HepLorentzRotation_row(*this, i);
225 // ---------- Comparisons:
228 HepLorentzRotation::operator == (const HepLorentzRotation & r) const {
229 return (mxx == r.xx() && mxy == r.xy() && mxz == r.xz() && mxt == r.xt() &&
230 myx == r.yx() && myy == r.yy() && myz == r.yz() && myt == r.yt() &&
231 mzx == r.zx() && mzy == r.zy() && mzz == r.zz() && mzt == r.zt() &&
232 mtx == r.tx() && mty == r.ty() && mtz == r.tz() && mtt == r.tt());
236 HepLorentzRotation::operator != (const HepLorentzRotation & r) const {
237 return ! operator==(r);
241 HepLorentzRotation::operator < ( const HepLorentzRotation & r ) const
242 { return compare(r)< 0; }
244 HepLorentzRotation::operator <= ( const HepLorentzRotation & r ) const
245 { return compare(r)<=0; }
248 HepLorentzRotation::operator >= ( const HepLorentzRotation & r ) const
249 { return compare(r)>=0; }
251 HepLorentzRotation::operator > ( const HepLorentzRotation & r ) const
252 { return compare(r)> 0; }
254 inline bool HepLorentzRotation::isIdentity() const {
255 return (mxx == 1.0 && mxy == 0.0 && mxz == 0.0 && mxt == 0.0 &&
256 myx == 0.0 && myy == 1.0 && myz == 0.0 && myt == 0.0 &&
257 mzx == 0.0 && mzy == 0.0 && mzz == 1.0 && mzt == 0.0 &&
258 mtx == 0.0 && mty == 0.0 && mtz == 0.0 && mtt == 1.0);
261 // ---------- Properties:
263 // ---------- Application:
265 inline HepLorentzVector
266 HepLorentzRotation::vectorMultiplication(const HepLorentzVector & p) const {
271 return HepLorentzVector(mxx*x + mxy*y + mxz*z + mxt*t,
272 myx*x + myy*y + myz*z + myt*t,
273 mzx*x + mzy*y + mzz*z + mzt*t,
274 mtx*x + mty*y + mtz*z + mtt*t);
277 inline HepLorentzVector
278 HepLorentzRotation::operator() (const HepLorentzVector & w) const {
279 return vectorMultiplication(w);
282 inline HepLorentzVector
283 HepLorentzRotation::operator * (const HepLorentzVector & p) const {
284 return vectorMultiplication(p);
287 // ---------- Operations in the group of 4-Rotations
289 inline HepLorentzRotation
290 HepLorentzRotation::operator * (const HepBoost & b) const {
291 return matrixMultiplication(b.rep4x4());
293 inline HepLorentzRotation
294 HepLorentzRotation::operator * (const HepRotation & r) const {
295 return matrixMultiplication(r.rep4x4());
297 inline HepLorentzRotation
298 HepLorentzRotation::operator * (const HepLorentzRotation & lt) const {
299 return matrixMultiplication(lt.rep4x4());
302 inline HepLorentzRotation &
303 HepLorentzRotation::operator *= (const HepBoost & b) {
304 return *this = matrixMultiplication(b.rep4x4());
306 inline HepLorentzRotation &
307 HepLorentzRotation::operator *= (const HepRotation & r) {
308 return *this = matrixMultiplication(r.rep4x4());
310 inline HepLorentzRotation &
311 HepLorentzRotation::operator *= (const HepLorentzRotation & lt) {
312 return *this = matrixMultiplication(lt.rep4x4());
315 inline HepLorentzRotation &
316 HepLorentzRotation::transform (const HepBoost & b) {
317 return *this = HepLorentzRotation(b).matrixMultiplication(rep4x4());
319 inline HepLorentzRotation &
320 HepLorentzRotation::transform (const HepRotation & r) {
321 return *this = HepLorentzRotation(r).matrixMultiplication(rep4x4());
323 inline HepLorentzRotation &
324 HepLorentzRotation::transform (const HepLorentzRotation & lt) {
325 return *this = lt.matrixMultiplication(rep4x4());
328 inline HepLorentzRotation &
329 HepLorentzRotation::rotate(double angle, const Hep3Vector & axis) {
330 return transform(HepRotation().rotate(angle, axis));
333 inline HepLorentzRotation &
334 HepLorentzRotation::rotate(double angle, const Hep3Vector * axis) {
335 return transform(HepRotation().rotate(angle, axis));
338 inline HepLorentzRotation &
339 HepLorentzRotation::boost(double bx, double by, double bz) {
340 return transform(HepLorentzRotation(bx, by, bz));
343 inline HepLorentzRotation &
344 HepLorentzRotation::boost(const Hep3Vector & b) {
345 return transform(HepLorentzRotation(b));
348 inline HepLorentzRotation HepLorentzRotation::inverse() const {
349 return HepLorentzRotation( mxx, myx, mzx, -mtx,
352 -mxt, -myt, -mzt, mtt );
355 inline HepLorentzRotation & HepLorentzRotation::invert() {
356 return *this = inverse();
359 inline HepLorentzRotation inverseOf ( const HepLorentzRotation & lt ) {
360 return HepLorentzRotation(
362 lt.mxx, lt.myx, lt.mzx, -lt.mtx,
363 lt.mxy, lt.myy, lt.mzy, -lt.mty,
364 lt.mxz, lt.myz, lt.mzz, -lt.mtz,
365 -lt.mxt, -lt.myt, -lt.mzt, lt.mtt ) );
368 inline double HepLorentzRotation::getTolerance() {
369 return Hep4RotationInterface::tolerance;
371 inline double HepLorentzRotation::setTolerance(double tol) {
372 return Hep4RotationInterface::setTolerance(tol);