Geant4  10.02.p01
PrimaryGeneratorAction.cc
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29 // $Id: PrimaryGeneratorAction.cc 68309 2013-03-21 17:42:10Z maire $
30 //
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33 
34 #include "PrimaryGeneratorAction.hh"
35 
36 #include "DetectorConstruction.hh"
37 #include "PrimaryGeneratorMessenger.hh"
38 
39 #include "G4Event.hh"
40 #include "G4ParticleGun.hh"
41 #include "G4ParticleTable.hh"
42 #include "G4ParticleDefinition.hh"
43 #include "G4SystemOfUnits.hh"
44 #include "Randomize.hh"
45 
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47 
50  fDetector(det),fRndmBeam(0.), fGunMessenger(0)
51 {
52  fParticleGun = new G4ParticleGun(1);
53  G4ParticleDefinition* particle
58 
59  //create a messenger for this class
61 }
62 
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64 
66 {
67  delete fParticleGun;
68  delete fGunMessenger;
69 }
70 
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72 
74 {
75  //this function is called at the begining of event
76  //
77  G4double x0 = -0.5*(fDetector->GetAbsorSizeX());
78  G4double y0 = 0.*cm, z0 = 0.*cm;
79 
80  //randomize the beam, if requested.
81  //
82  if (fRndmBeam > 0.)
83  {
86  G4double rbeam = 0.5*fRndmBeam;
87  y0 = (2*G4UniformRand()-1.)*rbeam;
88  z0 = (2*G4UniformRand()-1.)*rbeam;
89  }
92 }
93 
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95 
static const double cm
Definition: G4SIunits.hh:118
G4ParticleDefinition * FindParticle(G4int PDGEncoding)
CLHEP::Hep3Vector G4ThreeVector
PrimaryGeneratorMessenger * fGunMessenger
void SetParticleMomentumDirection(G4ParticleMomentum aMomentumDirection)
virtual void GeneratePrimaryVertex(G4Event *evt)
void SetParticlePosition(G4ThreeVector aPosition)
#define G4UniformRand()
Definition: Randomize.hh:97
DetectorConstruction * fDetector
void SetParticleEnergy(G4double aKineticEnergy)
static G4ParticleTable * GetParticleTable()
Detector construction class to demonstrate various ways of placement.
static const double keV
Definition: G4SIunits.hh:213
double G4double
Definition: G4Types.hh:76
void SetParticleDefinition(G4ParticleDefinition *aParticleDefinition)