Geant4_10
G4Sphere Member List

This is the complete list of members for G4Sphere, including all inherited members.

CalculateClippedPolygonExtent(G4ThreeVectorList &pPolygon, const G4VoxelLimits &pVoxelLimit, const EAxis pAxis, G4double &pMin, G4double &pMax) const G4VSolidprotected
CalculateExtent(const EAxis pAxis, const G4VoxelLimits &pVoxelLimit, const G4AffineTransform &pTransform, G4double &pmin, G4double &pmax) const G4Spherevirtual
ClipBetweenSections(G4ThreeVectorList *pVertices, const G4int pSectionIndex, const G4VoxelLimits &pVoxelLimit, const EAxis pAxis, G4double &pMin, G4double &pMax) const G4VSolidprotected
ClipCrossSection(G4ThreeVectorList *pVertices, const G4int pSectionIndex, const G4VoxelLimits &pVoxelLimit, const EAxis pAxis, G4double &pMin, G4double &pMax) const G4VSolidprotected
ClipPolygon(G4ThreeVectorList &pPolygon, const G4VoxelLimits &pVoxelLimit, const EAxis pAxis) const G4VSolidprotected
Clone() const G4Spherevirtual
ComputeDimensions(G4VPVParameterisation *p, const G4int n, const G4VPhysicalVolume *pRep)G4Spherevirtual
CreatePolyhedron() const G4Spherevirtual
DescribeYourselfTo(G4VGraphicsScene &scene) const G4Spherevirtual
DistanceToIn(const G4ThreeVector &p, const G4ThreeVector &v) const G4Spherevirtual
DistanceToIn(const G4ThreeVector &p) const G4Spherevirtual
DistanceToOut(const G4ThreeVector &p, const G4ThreeVector &v, const G4bool calcNorm=G4bool(false), G4bool *validNorm=0, G4ThreeVector *n=0) const G4Spherevirtual
DistanceToOut(const G4ThreeVector &p) const G4Spherevirtual
DumpInfo() const G4VSolidinline
EstimateCubicVolume(G4int nStat, G4double epsilon) const G4VSolidprotected
EstimateSurfaceArea(G4int nStat, G4double ell) const G4VSolidprotected
fCubicVolumeG4CSGSolidprotected
fpPolyhedronG4CSGSolidmutableprotected
fSurfaceAreaG4CSGSolidprotected
G4CSGSolid(const G4String &pName)G4CSGSolid
G4CSGSolid(__void__ &)G4CSGSolid
G4CSGSolid(const G4CSGSolid &rhs)G4CSGSolid
G4Sphere(const G4String &pName, G4double pRmin, G4double pRmax, G4double pSPhi, G4double pDPhi, G4double pSTheta, G4double pDTheta)G4Sphere
G4Sphere(__void__ &)G4Sphere
G4Sphere(const G4Sphere &rhs)G4Sphere
G4VSolid(const G4String &name)G4VSolid
G4VSolid(__void__ &)G4VSolid
G4VSolid(const G4VSolid &rhs)G4VSolid
GetConstituentSolid(G4int no) const G4VSolidvirtual
GetConstituentSolid(G4int no)G4VSolidvirtual
GetCubicVolume()G4Sphereinlinevirtual
GetDeltaPhiAngle() const G4Sphereinline
GetDeltaThetaAngle() const G4Sphereinline
GetDisplacedSolidPtr() const G4VSolidvirtual
GetDisplacedSolidPtr()G4VSolidvirtual
GetDPhi() const G4Sphereinline
GetDTheta() const G4Sphereinline
GetEntityType() const G4Spherevirtual
GetExtent() const G4Spherevirtual
GetInnerRadius() const G4Sphereinline
GetInsideRadius() const G4Sphereinline
GetName() const G4VSolidinline
GetOuterRadius() const G4Sphereinline
GetPointOnSurface() const G4Spherevirtual
GetPolyhedron() const G4CSGSolidvirtual
GetRadiusInRing(G4double rmin, G4double rmax) const G4CSGSolidprotected
GetRmax() const G4Sphereinline
GetRmin() const G4Sphereinline
GetSPhi() const G4Sphereinline
GetStartPhiAngle() const G4Sphereinline
GetStartThetaAngle() const G4Sphereinline
GetSTheta() const G4Sphereinline
GetSurfaceArea()G4Spherevirtual
GetTolerance() const G4VSolidinline
Inside(const G4ThreeVector &p) const G4Spherevirtual
kCarToleranceG4VSolidprotected
operator=(const G4Sphere &rhs)G4Sphere
G4CSGSolid::operator=(const G4CSGSolid &rhs)G4CSGSolid
G4VSolid::operator=(const G4VSolid &rhs)G4VSolid
operator==(const G4VSolid &s) const G4VSolidinline
SetDeltaPhiAngle(G4double newDphi)G4Sphereinline
SetDeltaThetaAngle(G4double newDTheta)G4Sphereinline
SetInnerRadius(G4double newRMin)G4Sphereinline
SetInsideRadius(G4double newRmin)G4Sphereinline
SetName(const G4String &name)G4VSolidinline
SetOuterRadius(G4double newRmax)G4Sphereinline
SetStartPhiAngle(G4double newSphi, G4bool trig=true)G4Sphereinline
SetStartThetaAngle(G4double newSTheta)G4Sphereinline
StreamInfo(std::ostream &os) const G4Spherevirtual
SurfaceNormal(const G4ThreeVector &p) const G4Spherevirtual
~G4CSGSolid()G4CSGSolidvirtual
~G4Sphere()G4Sphere
~G4VSolid()G4VSolidvirtual