Geant4_10
G4PSSphereSurfaceCurrent Member List

This is the complete list of members for G4PSSphereSurfaceCurrent, including all inherited members.

CheckAndSetUnit(const G4String &unit, const G4String &category)G4VPrimitiveScorerprotected
clear()G4PSSphereSurfaceCurrentvirtual
DefineUnitAndCategory()G4PSSphereSurfaceCurrentprotectedvirtual
detectorG4VPrimitiveScorerprotected
DivideByArea(G4bool flg=true)G4PSSphereSurfaceCurrentinline
DrawAll()G4PSSphereSurfaceCurrentvirtual
EndOfEvent(G4HCofThisEvent *)G4PSSphereSurfaceCurrentvirtual
filterG4VPrimitiveScorerprotected
fNiG4VPrimitiveScorerprotected
fNjG4VPrimitiveScorerprotected
fNkG4VPrimitiveScorerprotected
G4PSSphereSurfaceCurrent(G4String name, G4int direction, G4int depth=0)G4PSSphereSurfaceCurrent
G4PSSphereSurfaceCurrent(G4String name, G4int direction, const G4String &unit, G4int depth=0)G4PSSphereSurfaceCurrent
G4VPrimitiveScorer(G4String name, G4int depth=0)G4VPrimitiveScorer
GetCollectionID(G4int)G4VPrimitiveScorer
GetFilter() const G4VPrimitiveScorerinline
GetIndex(G4Step *)G4VPrimitiveScorerprotectedvirtual
GetMultiFunctionalDetector() const G4VPrimitiveScorerinline
GetName() const G4VPrimitiveScorerinline
GetUnit() const G4VPrimitiveScorerinline
GetUnitValue() const G4VPrimitiveScorerinline
GetVerboseLevel() const G4VPrimitiveScorerinline
indexDepthG4VPrimitiveScorerprotected
Initialize(G4HCofThisEvent *)G4PSSphereSurfaceCurrentvirtual
IsSelectedSurface(G4Step *, G4Sphere *)G4PSSphereSurfaceCurrentprotected
primitiveNameG4VPrimitiveScorerprotected
PrintAll()G4PSSphereSurfaceCurrentvirtual
ProcessHits(G4Step *, G4TouchableHistory *)G4PSSphereSurfaceCurrentprotectedvirtual
SetFilter(G4VSDFilter *f)G4VPrimitiveScorerinline
SetMultiFunctionalDetector(G4MultiFunctionalDetector *d)G4VPrimitiveScorerinline
SetNijk(G4int i, G4int j, G4int k)G4VPrimitiveScorerinline
SetUnit(const G4String &unit)G4PSSphereSurfaceCurrentvirtual
SetVerboseLevel(G4int vl)G4VPrimitiveScorerinline
unitNameG4VPrimitiveScorerprotected
unitValueG4VPrimitiveScorerprotected
verboseLevelG4VPrimitiveScorerprotected
Weighted(G4bool flg=true)G4PSSphereSurfaceCurrentinline
~G4PSSphereSurfaceCurrent()G4PSSphereSurfaceCurrentvirtual
~G4VPrimitiveScorer()G4VPrimitiveScorervirtual