35 #ifdef G4VIS_BUILD_VRML_DRIVER
37 #ifndef G4VRML1_SCENE_HANDLER_HH
38 #define G4VRML1_SCENE_HANDLER_HH
52 enum { MAX_CONNECTION_TRIAL = 10 } ;
57 virtual ~G4VRML1SceneHandler();
104 void VRMLBeginModeling();
105 void VRMLEndModeling();
107 void connectPort(
int max_trial = MAX_CONNECTION_TRIAL );
113 void SendMaterialNode();
119 void SendMarkerColor (
const G4VMarker& mark ) ;
120 void SendMarkerWorldPosition (
const G4VMarker& mark ) ;
130 static G4int fSceneIdCount;
134 #endif //G4VRML1_SCENE_HH
135 #endif //G4VIS_BUILD_VRML_DRIVER
virtual void AddSolid(const G4Box &)
virtual void BeginModeling()
virtual void BeginPrimitives(const G4Transform3D &objectTransformation)
virtual void AddPrimitive(const G4Polyline &)=0
virtual void EndModeling()
virtual void EndPrimitives()
virtual void AddCompound(const G4VTrajectory &)
system("rm -rf dna.root")
virtual void ClearTransientStore()
G4VGraphicsSystem & fSystem