35 #ifdef G4VIS_BUILD_OPENGLWIN32_DRIVER
51 void G4OpenGLWin32Viewer::SetView (
58 ::wglMakeCurrent(fHDC,fHGLRC);
59 G4OpenGLViewer::SetView ();
63 void G4OpenGLWin32Viewer::ShowView (
72 while ( ::PeekMessage(&event, NULL, 0, 0, PM_REMOVE) ) {
73 ::TranslateMessage(&event);
74 ::DispatchMessage (&event);
79 void G4OpenGLWin32Viewer::GetWin32Connection (
87 void G4OpenGLWin32Viewer::CreateGLWin32Context (
95 void G4OpenGLWin32Viewer::CreateMainWindow (
103 static const char className[] =
"G4OpenGLWin32";
104 static bool done =
false;
107 wc.style = CS_HREDRAW | CS_VREDRAW;
108 wc.lpfnWndProc = (WNDPROC)WindowProc;
111 wc.hInstance = ::GetModuleHandle(NULL);
112 wc.hIcon = LoadIcon (NULL, IDI_APPLICATION);
113 wc.hCursor = LoadCursor(NULL,IDC_CROSS);
114 wc.hbrBackground = NULL;
115 wc.lpszMenuName = className;
116 wc.lpszClassName = className;
117 ::RegisterClass(&wc);
121 ResizeWindow(fVP.GetWindowSizeHintX(),fVP.GetWindowSizeHintY());
123 int x_res=GetSystemMetrics(SM_CXSCREEN);
124 int y_res=GetSystemMetrics(SM_CYSCREEN);
127 fWindow = ::CreateWindow(className,
fName.c_str(),
131 fVP.GetWindowAbsoluteLocationHintX(x_res),
132 fVP.GetWindowAbsoluteLocationHintY(y_res),
133 getWinWidth(), getWinHeight(),
135 ::GetModuleHandle(NULL),
139 ::SetWindowLongPtr(fWindow,GWLP_USERDATA,LONG(
this));
142 fHDC = ::GetDC(fWindow);
143 if( fHDC && (SetWindowPixelFormat(fHDC)==
TRUE) ) {
144 fHGLRC = ::wglCreateContext(fHDC);
148 ::wglMakeCurrent(fHDC,fHGLRC);
151 ::SetForegroundWindow(fWindow);
152 ::ShowWindow(fWindow,SW_SHOWDEFAULT);
153 ::UpdateWindow(fWindow);
154 ::DrawMenuBar(fWindow);
158 G4OpenGLWin32Viewer::G4OpenGLWin32Viewer (
159 G4OpenGLSceneHandler& scene
162 ,G4OpenGLViewer (scene)
172 G4OpenGLWin32Viewer::~G4OpenGLWin32Viewer (
179 if(wglGetCurrentContext()!=NULL) wglMakeCurrent(NULL,NULL);
181 wglDeleteContext(fHGLRC);
186 ::SetWindowLongPtr(fWindow,GWLP_USERDATA,LONG(NULL));
187 if(fHDC) ::ReleaseDC(fWindow,fHDC);
188 ::DestroyWindow(fWindow);
194 LRESULT CALLBACK G4OpenGLWin32Viewer::WindowProc (
233 return DefWindowProc(aWindow,aMessage,aWParam,aLParam);
237 bool G4OpenGLWin32Viewer::SetWindowPixelFormat(
245 PIXELFORMATDESCRIPTOR pfd;
246 pfd.nSize =
sizeof(PIXELFORMATDESCRIPTOR);
253 pfd.iPixelType = PFD_TYPE_RGBA;
264 pfd.cAccumRedBits = 16;
265 pfd.cAccumGreenBits = 16;
266 pfd.cAccumBlueBits = 16;
267 pfd.cAccumAlphaBits = 0;
269 pfd.cStencilBits = 8;
271 pfd.iLayerType = PFD_MAIN_PLANE;
274 pfd.dwVisibleMask = 0;
275 pfd.dwDamageMask = 0;
277 int pixelIndex = ::ChoosePixelFormat(aHdc,&pfd);
280 if (::DescribePixelFormat(aHdc,
282 sizeof(PIXELFORMATDESCRIPTOR),
287 if (::SetPixelFormat(aHdc,pixelIndex,&pfd)==
FALSE)
return false;