34 #include "DetectorMessenger.hh"
36 #include "DetectorConstruction.hh"
void SetParameterName(const char *theName, G4bool omittable, G4bool currentAsDefault=false)
G4UIcmdWithADoubleAndUnit * fWorldYZCmd
void SetWorldSizeYZ(G4double)
void SetNewValue(G4UIcommand *, G4String)
G4UIcmdWithADoubleAndUnit * fAbsXposCmd
G4UIcmdWithADoubleAndUnit * fAbsSizYZCmd
void SetToBeBroadcasted(G4bool val)
void SetWorldMaterial(const G4String &)
void SetUnitCategory(const char *unitCategory)
static G4double GetNewDoubleValue(const char *paramString)
void SetAbsorberThickness(G4double)
G4UIcmdWithAString * fAbsMaterCmd
G4UIcmdWithAString * fWorldMaterCmd
void SetRange(const char *rs)
void SetGuidance(const char *aGuidance)
void AvailableForStates(G4ApplicationState s1)
G4UIcmdWithADoubleAndUnit * fWorldXCmd
G4UIcmdWithADoubleAndUnit * fAbsThickCmd
G4UIdirectory * fTestemDir
DetectorMessenger(DetectorConstruction *)
Detector construction class to demonstrate various ways of placement.
void SetWorldSizeX(G4double)
void SetAbsorberXpos(G4double)
DetectorConstruction * fDetector
void SetAbsorberMaterial(G4String)
void SetParameterName(const char *theName, G4bool omittable, G4bool currentAsDefault=false)
void SetAbsorberSizeYZ(G4double)