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9.6.p02
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geant4_9_6_p02
examples
extended
eventgenerator
particleGun
src
PrimaryGeneratorMessenger.cc
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id$
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//
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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#include "PrimaryGeneratorMessenger.hh"
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#include "PrimaryGeneratorAction.hh"
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#include "
G4UIdirectory.hh
"
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#include "
G4UIcmdWithAnInteger.hh
"
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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PrimaryGeneratorMessenger::PrimaryGeneratorMessenger
(
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PrimaryGeneratorAction
* Gun)
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:Action(Gun)
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{
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fDir =
new
G4UIdirectory
(
"/gunExample/"
);
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fDir->
SetGuidance
(
"this example"
);
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fSelectActionCmd =
new
G4UIcmdWithAnInteger
(
"/gunExample/selectGunAction"
,
this
);
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fSelectActionCmd->
SetGuidance
(
"Select primary generator action"
);
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fSelectActionCmd->
SetGuidance
(
" id = 1 : Generate several vertices and particles per event"
);
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fSelectActionCmd->
SetGuidance
(
" id = 2 : Show how to sample a tabulated function"
);
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fSelectActionCmd->
SetGuidance
(
" id = 3 : Divergent beam in an arbitrary direction"
);
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fSelectActionCmd->
SetGuidance
(
" id = 4 : In spherical coordinates with rotation matrix"
);
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fSelectActionCmd->
SetParameterName
(
"id"
,
false
);
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fSelectActionCmd->
SetRange
(
"id>0 && id<5"
);
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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PrimaryGeneratorMessenger::~PrimaryGeneratorMessenger
()
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{
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delete
fSelectActionCmd;
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delete
fDir;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void
PrimaryGeneratorMessenger::SetNewValue
(
G4UIcommand
* command,
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G4String
newValue)
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{
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if
(command == fSelectActionCmd)
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Action->
SelectAction
(fSelectActionCmd->
GetNewIntValue
(newValue));
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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