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exrdmDetectorConstruction.hh
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29 #ifndef exrdmDetectorConstruction_h
30 #define exrdmDetectorConstruction_h 1
31 
32 #include "globals.hh"
34 //#include "exrdmMagneticField.hh"
35 
36 class G4Tubs;
37 class G4LogicalVolume;
38 class G4VPhysicalVolume;
39 class G4Material;
40 class G4Region;
42 class exrdmMaterial;
43 
44 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
45 
47 {
48  public:
49 
52 
53  public:
54 
55  virtual G4VPhysicalVolume* Construct();
56 
57  const
58  G4VPhysicalVolume* GetDetector() {return fPhysiDetector;};
59 
60  G4double GetDetectoFullLength() {return fDetectorLength;};
61  G4double GetTargetFullLength() {return fTargetLength;};
62  G4double GetWorldFullLength() {return fWorldLength;};
63  G4double GetDetectorThickness() {return fDetectorThickness;};
64  G4double GetTargetRadius() {return fTargetRadius;};
65  G4double GetWorldRadius() {return fWorldRadius;};
66 
69 
70  void SetTargetRadius (G4double value) { fTargetRadius = value; };
71  void SetDetectorThickness(G4double value){ fDetectorThickness = value;};
72  void SetTargetLength (G4double value) { fTargetLength = value; };
73  void SetDetectorLength(G4double value){ fDetectorLength = value;};
74 
75  private:
76  void DefineMaterials();
77 
78  private:
79 
80  G4Tubs* fSolidWorld; // pointer to the solid envelope
81  G4LogicalVolume* fLogicWorld; // pointer to the logical envelope
82  G4VPhysicalVolume* fPhysiWorld; // pointer to the physical envelope
83 
84  G4Tubs* fSolidTarget; // pointer to the solid Target
85  G4LogicalVolume* fLogicTarget; // pointer to the logical Target
86  G4VPhysicalVolume* fPhysiTarget; // pointer to the physical Target
87 
88  G4Tubs* fSolidDetector; // pointer to the solid Detector
89  G4LogicalVolume* fLogicDetector; // pointer to the logical Detector
90  G4VPhysicalVolume* fPhysiDetector; // pointer to the physical Detector
91 
92  exrdmDetectorMessenger* fDetectorMessenger; // pointer to the Messenger
93  exrdmMaterial* fMaterialsManager; // material manager
94 
95  G4Material* fDefaultMater; // Default material
96  G4Material* fTargetMater; // Target material
97  G4Material* fDetectorMater; // Detector material
98 
99 
100  G4double fTargetLength; // Full length of the target
101  G4double fTargetRadius; // Radius of the target
102  G4double fDetectorLength; // Full length of the Detector
103  G4double fDetectorThickness; // Thickness of the Detector
104  G4double fWorldLength; // Full length the world volume
105  G4double fWorldRadius; // Radius of the world volume
106 
107 
108 
109  G4Region* fTargetRegion;
110  G4Region* fDetectorRegion;
111 
112 };
113 
114 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
115 
116 #endif