Geant4  9.6.p02
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PrimaryGeneratorAction.cc
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29 // $Id$
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33 
34 #include "PrimaryGeneratorAction.hh"
35 
36 #include "DetectorConstruction.hh"
37 #include "HistoManager.hh"
38 
39 #include "G4Event.hh"
40 #include "G4ParticleGun.hh"
41 #include "G4ParticleTable.hh"
42 #include "G4ParticleDefinition.hh"
43 #include "G4SystemOfUnits.hh"
44 #include "Randomize.hh"
45 
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49  HistoManager* histo)
50 :fDetector(det),fHistoManager(histo)
51 {
52  fParticleGun = new G4ParticleGun(1);
53  G4ParticleDefinition* particle
55  fParticleGun->SetParticleDefinition(particle);
56  fParticleGun->SetParticleEnergy(1*MeV);
57  fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.));
58 }
59 
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63 {
64  delete fParticleGun;
65 }
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70 {
71  //this function is called at beginning of run
72  //
73  fCavityThickness = fDetector->GetCavityThickness();
74  fEffWallThick = effWall;
75  fMassWallRatio = massR;
76 
77  fNwall = fNcavity = 0;
78 }
79 
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83 {
84  //this function is called at the begining of event
85  //
86  G4double Zvertex;
87  if (G4UniformRand() < fMassWallRatio) {
88  Zvertex = 0.5*fCavityThickness + G4UniformRand()*fEffWallThick;
89  if (G4UniformRand() < 0.5) Zvertex = -Zvertex;
90  fNwall++;
91  } else {
92  Zvertex = (G4UniformRand() - 0.5)*fCavityThickness;
93  fNcavity++;
94  }
95 
96  fParticleGun->SetParticlePosition(G4ThreeVector(0., 0., Zvertex));
97  fParticleGun->GeneratePrimaryVertex(anEvent);
98 
99  //histograms
100  //
101  fHistoManager->FillHisto(1,Zvertex);
102  fHistoManager->FillHisto(2,fParticleGun->GetParticleEnergy());
103 }
104 
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