Geant4  9.6.p02
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PrimaryGeneratorAction.cc
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28 //
29 // $Id$
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33 
34 #include "PrimaryGeneratorAction.hh"
35 
36 #include "DetectorConstruction.hh"
37 #include "PrimaryGeneratorMessenger.hh"
38 
39 #include "G4Event.hh"
40 #include "G4ParticleGun.hh"
41 #include "G4ParticleTable.hh"
42 #include "G4ParticleDefinition.hh"
43 #include "G4PhysicalConstants.hh"
44 #include "G4SystemOfUnits.hh"
45 #include "Randomize.hh"
46 
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50 :fDetector(det)
51 {
52  fParticleGun = new G4ParticleGun(1);
53  G4ParticleDefinition* particle
55  fParticleGun->SetParticleDefinition(particle);
56  fParticleGun->SetParticleEnergy(4*MeV);
57  fParticleGun->SetParticlePosition(G4ThreeVector());
58  fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1,0,0));
59 
60  fRndmBeam = true;
61 
62  //create a messenger for this class
63  fGunMessenger = new PrimaryGeneratorMessenger(this);
64 }
65 
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69 {
70  delete fParticleGun;
71  delete fGunMessenger;
72 }
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77 {
78  //randomize the beam, if requested.
79  //
80  if (fRndmBeam)
81  {
82  //distribution uniform in solid angle
83  //
84  G4double cosTheta = 2*G4UniformRand() - 1., phi = twopi*G4UniformRand();
85  G4double sinTheta = std::sqrt(1. - cosTheta*cosTheta);
86  G4double ux = sinTheta*std::cos(phi),
87  uy = sinTheta*std::sin(phi),
88  uz = cosTheta;
89  fParticleGun->SetParticleMomentumDirection(G4ThreeVector(ux,uy,uz));
90  }
91 
92  fParticleGun->GeneratePrimaryVertex(anEvent);
93 }
94 
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