Geant4  9.6.p02
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PrimaryGeneratorAction.cc
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28 //
29 // $Id$
30 //
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33 
34 #include "PrimaryGeneratorAction.hh"
35 
36 #include "DetectorConstruction.hh"
37 #include "PrimaryGeneratorMessenger.hh"
38 
39 #include "G4Event.hh"
40 #include "G4ParticleGun.hh"
41 #include "G4ParticleTable.hh"
42 #include "G4ParticleDefinition.hh"
43 #include "G4SystemOfUnits.hh"
44 #include "Randomize.hh"
45 
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49 :fDetector(det)
50 {
51  fParticleGun = new G4ParticleGun(1);
52  G4ParticleDefinition* particle
54  fParticleGun->SetParticleDefinition(particle);
55  fParticleGun->SetParticleEnergy(500*keV);
56  fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.));
57 
58  fRndmBeam = 0.;
59 
60  //create a messenger for this class
61  fGunMessenger = new PrimaryGeneratorMessenger(this);
62 }
63 
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67 {
68  delete fParticleGun;
69  delete fGunMessenger;
70 }
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75 {
76  //this function is called at the begining of event
77  //
78  G4double x0 = -0.5*(fDetector->GetAbsorSizeX());
79  G4double y0 = 0.*cm, z0 = 0.*cm;
80 
81  //randomize the beam, if requested.
82  //
83  if (fRndmBeam > 0.)
84  {
85  if (fRndmBeam > fDetector->GetAbsorSizeYZ())
86  fRndmBeam = fDetector->GetAbsorSizeYZ();
87  G4double rbeam = 0.5*fRndmBeam;
88  y0 = (2*G4UniformRand()-1.)*rbeam;
89  z0 = (2*G4UniformRand()-1.)*rbeam;
90  }
91  fParticleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0));
92  fParticleGun->GeneratePrimaryVertex(anEvent);
93 }
94 
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