Geant4  9.6.p02
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PrimaryGeneratorAction.cc
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30 // $Id$
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36 
37 #include "PrimaryGeneratorAction.hh"
38 
39 #include "DetectorConstruction.hh"
40 #include "PrimaryGeneratorMessenger.hh"
41 
42 #include "G4Event.hh"
43 #include "G4ParticleGun.hh"
44 #include "G4ParticleTable.hh"
45 #include "G4ParticleDefinition.hh"
46 #include "G4SystemOfUnits.hh"
47 #include "Randomize.hh"
48 
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53 :fDetector(dc),fRndmFlag("off")
54 {
55  G4int n_particle = 1;
56  fParticleGun = new G4ParticleGun(n_particle);
57 
58  //create a messenger for this class
59  fGunMessenger = new PrimaryGeneratorMessenger(this);
60 
61  // default particle kinematic
62 
64  G4String particleName;
65  G4ParticleDefinition* particle
66  = particleTable->FindParticle(particleName="e-");
67  fParticleGun->SetParticleDefinition(particle);
68  fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.));
69  fParticleGun->SetParticleEnergy(50.*MeV);
70  G4double position = -0.5*(fDetector->GetWorldSizeX());
71  fParticleGun->SetParticlePosition(G4ThreeVector(position,0.*cm,0.*cm));
72 
73 }
74 
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78 {
79  delete fParticleGun;
80  delete fGunMessenger;
81 }
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86 {
87  //this function is called at the begining of event
88  //
89  G4double x0 = -0.5*(fDetector->GetWorldSizeX());
90  G4double y0 = 0.*cm, z0 = 0.*cm;
91  if (fRndmFlag == "on")
92  {y0 = (fDetector->GetCalorSizeYZ())*(G4UniformRand()-0.5);
93  z0 = (fDetector->GetCalorSizeYZ())*(G4UniformRand()-0.5);
94  }
95  fParticleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0));
96 
97  fParticleGun->GeneratePrimaryVertex(anEvent);
98 }
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