Geant4  9.6.p02
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DetectorConstruction.cc
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25 //
26 // -------------------------------------------------------------------
27 // $Id$
28 // -------------------------------------------------------------------
29 
30 #include "DetectorConstruction.hh"
31 #include "DetectorMessenger.hh"
32 #include "G4SystemOfUnits.hh"
33 #include "G4Region.hh"
34 #include "G4ProductionCuts.hh"
35 #include "G4UserLimits.hh"
36 #include "G4NistManager.hh"
37 #include "G4RunManager.hh"
38 
39 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
40 
42 :physiWorld(NULL), logicWorld(NULL), solidWorld(NULL)
43 {
44  // create commands for interactive definition of the detector
45  fDetectorMessenger = new DetectorMessenger(this);
46 }
47 
48 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
49 
51 {
52  delete fDetectorMessenger;
53 }
54 
55 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
56 
58 
59 {
60  DefineMaterials();
61  return ConstructDetector();
62 }
63 
64 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
65 
66 void DetectorConstruction::DefineMaterials()
67 {
68 
69  // Water is defined from NIST material database
71 
72  //G4Material * H2O = man->FindOrBuildMaterial("G4_WATER");
73 
74  // If one wishes to test other density value for water material, one should use instead:
75  G4Material * H2O = man->BuildMaterialWithNewDensity("G4_WATER_MODIFIED","G4_WATER",1000*g/cm/cm/cm);
76 
77  // Note: any string for "G4_WATER_MODIFIED" parameter is accepted
78  // and "G4_WATER" parameter should not be changed
79  // Both materials are created and can be selected from dna.mac
80 
81  waterMaterial = H2O;
82 
83  //G4cout << "-> Density of water material (g/cm3)=" << waterMaterial->GetDensity()/(g/cm/cm/cm) << G4endl;
84 
86 }
87 
88 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
89 G4VPhysicalVolume* DetectorConstruction::ConstructDetector()
90 {
91 
92 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
93 
94  // WORLD VOLUME
95 
96  WorldSizeX = 100*micrometer;
97  WorldSizeY = WorldSizeX;
98  WorldSizeZ = WorldSizeX;
99 
100  solidWorld = new G4Box("World", //its name
101  WorldSizeX/2,WorldSizeY/2,WorldSizeZ/2); //its size
102 
103 
104  logicWorld = new G4LogicalVolume(solidWorld, //its solid
105  waterMaterial, //its material
106  "World"); //its name
107 
108  physiWorld = new G4PVPlacement(0, //no rotation
109  G4ThreeVector(), //at (0,0,0)
110  "World", //its name
111  logicWorld, //its logical volume
112  0, //its mother volume
113  false, //no boolean operation
114  0); //copy number
115 
116 
117  // Visualization attributes
118  G4VisAttributes* worldVisAtt= new G4VisAttributes(G4Colour(1.0,1.0,1.0)); //White
119  worldVisAtt->SetVisibility(true);
120  logicWorld->SetVisAttributes(worldVisAtt);
121 
122  G4VisAttributes* worldVisAtt1 = new G4VisAttributes(G4Colour(1.0,0.0,0.0));
123  worldVisAtt1->SetVisibility(true);
124 
125  //
126 
127  //logicWorld->SetUserLimits(new G4UserLimits(DBL_MAX,DBL_MAX,DBL_MAX,20*eV));
128 
129  return physiWorld;
130 }
131 
132 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
133 
134 void DetectorConstruction::SetMaterial(G4String materialChoice)
135 {
136  // search the material by its name
137  G4Material* pttoMaterial =
138  G4NistManager::Instance()->FindOrBuildMaterial(materialChoice);
139  if (pttoMaterial) {
140  waterMaterial = pttoMaterial;
141  logicWorld->SetMaterial(waterMaterial);
143  }
144 }
145 
146 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
147 
149 {
151  G4RunManager::GetRunManager()->DefineWorldVolume(ConstructDetector());
152 }