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Geant4
9.6.p02
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This is the complete list of members for G4QHadron, including all inherited members.
| Boost(const G4LorentzVector &theBoost) | G4QHadron | |
| Boost(const G4ThreeVector &B) | G4QHadron | inline |
| CopDecayIn2(G4LorentzVector &f4Mom, G4LorentzVector &s4Mom, G4LorentzVector &dir, G4double cop) | G4QHadron | |
| CopDecayIn3(G4LorentzVector &fh4M, G4LorentzVector &sh4M, G4LorentzVector &th4Mom, G4LorentzVector &dir, G4double cosp) | G4QHadron | |
| CorEDecayIn2(G4double corE, G4LorentzVector &fr4Mom) | G4QHadron | |
| CorMDecayIn2(G4double corM, G4LorentzVector &fr4Mom) | G4QHadron | |
| DecayIn2(G4LorentzVector &f4Mom, G4LorentzVector &s4Mom) | G4QHadron | |
| DecayIn3(G4LorentzVector &f4Mom, G4LorentzVector &s4Mom, G4LorentzVector &t4Mom) | G4QHadron | |
| G4QHadron() | G4QHadron | |
| G4QHadron(G4LorentzVector p) | G4QHadron | |
| G4QHadron(G4int PDGcode, G4LorentzVector p=G4LorentzVector(0., 0., 0., 0.)) | G4QHadron | |
| G4QHadron(G4QPDGCode QPDG, G4LorentzVector p=G4LorentzVector(0., 0., 0., 0.)) | G4QHadron | |
| G4QHadron(G4QContent QC, G4LorentzVector p=G4LorentzVector(0., 0., 0., 0.)) | G4QHadron | |
| G4QHadron(G4int PDG, G4double m, G4QContent QC) | G4QHadron | |
| G4QHadron(G4QPDGCode QPDG, G4double m, G4QContent QC) | G4QHadron | |
| G4QHadron(G4int PDG, G4LorentzVector p, G4QContent QC) | G4QHadron | |
| G4QHadron(G4QPDGCode QPDG, G4LorentzVector p, G4QContent QC) | G4QHadron | |
| G4QHadron(G4QParticle *pPart, G4double maxM) | G4QHadron | |
| G4QHadron(const G4QHadron &right) | G4QHadron | |
| G4QHadron(const G4QHadron *right) | G4QHadron | |
| G4QHadron(const G4QHadron *right, G4int ColC, G4ThreeVector Pos, G4LorentzVector Mom) | G4QHadron | |
| Get3Momentum() const | G4QHadron | inline |
| Get4Momentum() const | G4QHadron | inline |
| GetAntiColor() | G4QHadron | inline |
| GetBaryonNumber() const | G4QHadron | inline |
| GetBindingEnergy() | G4QHadron | inline |
| GetCharge() const | G4QHadron | inline |
| GetColor() | G4QHadron | inline |
| GetEnergy() const | G4QHadron | inline |
| GetFormationTime() | G4QHadron | inline |
| GetMass() const | G4QHadron | inline |
| GetMass2() const | G4QHadron | inline |
| GetNextAntiParton() | G4QHadron | |
| GetNextParton() | G4QHadron | |
| GetNFragments() const | G4QHadron | inline |
| GetPDGCode() const | G4QHadron | inline |
| GetPosition() const | G4QHadron | inline |
| GetQC() const | G4QHadron | inline |
| GetQCode() const | G4QHadron | inline |
| GetQPDG() const | G4QHadron | inline |
| GetSpin() const | G4QHadron | inline |
| GetStrangeness() const | G4QHadron | inline |
| GetWidth() const | G4QHadron | |
| IncrementCollisionCount(G4int aCount) | G4QHadron | inline |
| Init3D() | G4QHadron | |
| LorentzRotate(const G4LorentzRotation &rotation) | G4QHadron | inline |
| MakeAntiHadron() | G4QHadron | inline |
| NegPDGCode() | G4QHadron | inline |
| operator!=(const G4QHadron &right) const | G4QHadron | inline |
| operator=(const G4QHadron &right) | G4QHadron | |
| operator==(const G4QHadron &right) const | G4QHadron | inline |
| RandomizeMass(G4QParticle *pPart, G4double maxM) | G4QHadron | |
| RelDecayIn2(G4LorentzVector &f4Mom, G4LorentzVector &s4Mom, G4LorentzVector &dir, G4double maxCost=1., G4double minCost=-1.) | G4QHadron | |
| RelDecayIn3(G4LorentzVector &fh4M, G4LorentzVector &sh4M, G4LorentzVector &th4Mom, G4LorentzVector &dir, G4double maxCost=1., G4double minCost=-1.) | G4QHadron | |
| Set4Momentum(const G4LorentzVector &aMom) | G4QHadron | inline |
| SetBindingEnergy(G4double aBindE) | G4QHadron | inline |
| SetFormationTime(G4double fT) | G4QHadron | inline |
| SetNFragments(const G4int &nf) | G4QHadron | inline |
| SetPDGCode(const G4QPDGCode &PDG) | G4QHadron | inline |
| SetPosition(const G4ThreeVector &aPosition) | G4QHadron | inline |
| SetQC(const G4QContent &newQC) | G4QHadron | inline |
| SetQPDG(const G4QPDGCode &QPDG) | G4QHadron | |
| SplitInTwoPartons() | G4QHadron | |
| SplitUp() | G4QHadron | |
| TestRealNeutral() | G4QHadron | inline |
| theMomentum | G4QHadron | protected |
| ~G4QHadron() | G4QHadron | virtual |
1.8.4