Geant4  9.6.p02
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G4BezierSurface Member List

This is the complete list of members for G4BezierSurface, including all inherited members.

activeG4Surfaceprotected
AdvancedFaceG4Surfaceprotected
AveragePoint() const G4BezierSurfaceinline
bboxG4Surfaceprotected
bezier_listG4BezierSurfaceprotected
BIntersect(G4SurfaceList &)G4BezierSurface
CalcBBox()G4BezierSurfacevirtual
CalcNormal()G4Surfacevirtual
ChangeDir()G4BezierSurfaceinline
ClipBothDirs()G4BezierSurface
ClipsG4BezierSurfaceprotectedstatic
ClipSurface()G4BezierSurface
closest_hitG4Surfaceprotected
ClosestDistanceToPoint(const G4Point3D &Pt)G4Surfacevirtual
CopySurface(G4BezierSurface &bez)G4BezierSurfacefriend
Deactivate()G4Surfaceinline
Dir(G4int d)G4BezierSurfaceinline
distanceG4Surfaceprotected
Evaluate(register const G4Ray &Rayref)G4Surfacevirtual
Evaluation(const G4Ray &G4Rayref)G4Surfacevirtual
G4BezierSurface()G4BezierSurface
G4BSplineSurface classG4BezierSurfacefriend
G4ProjectedSurface classG4BezierSurfacefriend
G4STEPEntity()G4STEPEntityinline
G4Surface()G4Surface
GetBBox()G4Surfaceinline
GetClosestHit() const G4Surfaceinline
GetConvex() const G4Surfacevirtual
GetDistance() const G4Surfaceinline
GetEntityType() const G4Surfacevirtual
GetNextNode()G4Surfaceinline
GetNumberOfPoints() const G4Surfacevirtual
GetOrder(G4int direction) const G4BezierSurfaceinline
GetOrigin() const G4Surfaceinline
GetPoint(G4int Count) const G4Surfacevirtual
GetSameSense() const G4Surfaceinline
GetU() const G4BezierSurfaceinline
GetUHit() const G4Surfacevirtual
GetV() const G4BezierSurfaceinline
GetVHit() const G4Surfacevirtual
HowNear(const G4Vector3D &x) const G4Surfacevirtual
InitBounded()G4Surfaceprotectedvirtual
Intersect(const G4Ray &)G4Surfacevirtual
IntersectedG4Surfaceprotected
IsActive() const G4Surfaceinline
IsConvex() const G4Surfacevirtual
kAngToleranceG4Surfaceprotected
kCarToleranceG4Surfaceprotected
MyType() const G4Surfacevirtual
Name() const G4Surfacevirtual
nextG4Surfaceprotected
Norm()G4Surfacevirtual
Normal(const G4Vector3D &p) const G4Surfacevirtual
operator==(const G4Surface &s)G4Surface
originG4Surfaceprotected
Project(G4double &Coord, const G4Point3D &Pt, const G4Plane &Pl)G4Surfacestatic
Project()G4Surfacevirtual
PutOrder(G4int direction, G4int value)G4BezierSurfaceinline
Reset()G4Surfacevirtual
sameSenseG4Surfaceprotected
SetActive(G4int act)G4Surfaceinline
SetAveragePoint(G4Point3D p)G4BezierSurfaceinline
SetBoundaries(G4CurveVector *)G4Surface
SetDistance(G4double Dist)G4Surfaceinline
SetNextNode(G4Surface *)G4Surfaceinline
SetSameSense(G4int sameSense0)G4Surfaceinline
SMax() const G4BezierSurfaceinline
SMin() const G4BezierSurfaceinline
SplitsG4BezierSurfaceprotectedstatic
surfaceBoundaryG4Surfaceprotected
SurfaceNormal(const G4Point3D &Pt) const G4BezierSurfacevirtual
ToleranceG4BezierSurfaceprotectedstatic
TypeG4Surfaceprotected
UAverage() const G4BezierSurfaceinline
uhitG4Surfaceprotected
VAverage() const G4BezierSurfaceinline
vhitG4Surfaceprotected
~G4BezierSurface()G4BezierSurfacevirtual
~G4STEPEntity()G4STEPEntityinlinevirtual
~G4Surface()G4Surfacevirtual