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9.6.p02
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geant4_9_6_p02
examples
extended
exoticphysics
phonon
src
XPrimaryGeneratorAction.cc
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id$
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//
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#include "
XPrimaryGeneratorAction.hh
"
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#include "
G4Event.hh
"
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#include "
G4ParticleGun.hh
"
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#include "
G4RandomDirection.hh
"
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#include "
XTPhononFast.hh
"
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#include "
XTPhononSlow.hh
"
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#include "
XLPhonon.hh
"
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#include "
G4SystemOfUnits.hh
"
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using namespace
std;
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XPrimaryGeneratorAction::XPrimaryGeneratorAction
()
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{
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G4int
n_particle = 1;
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particleGun =
new
G4ParticleGun
(n_particle);
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// default particle kinematic
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particleGun->SetParticleDefinition(
XLPhonon::PhononDefinition
());
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particleGun->SetParticleMomentumDirection(
G4RandomDirection
());
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particleGun->SetParticlePosition(
G4ThreeVector
(0.0,0.0,0.0));
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particleGun->SetParticleEnergy(1
e
-4*
eV
);
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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XPrimaryGeneratorAction::~XPrimaryGeneratorAction
()
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{
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delete
particleGun;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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void
XPrimaryGeneratorAction::GeneratePrimaries
(
G4Event
* anEvent)
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{
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particleGun->SetParticleMomentumDirection(
G4RandomDirection
());
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G4double
selector =
G4UniformRand
();
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if
(selector<0.53539) {
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particleGun->SetParticleDefinition(
XTPhononSlow::PhononDefinition
());
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}
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else
if
(selector<0.90217) {
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particleGun->SetParticleDefinition(
XTPhononFast::PhononDefinition
());
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}
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else
{
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particleGun->SetParticleDefinition(
XLPhonon::PhononDefinition
());
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}
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//Set phonon energy.
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//Do not set momentum direction here.
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//Any momentum direction set here will be overwritten
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//by XPhononStackingAction::ClassifyNewTrack
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particleGun->SetParticleEnergy(0.0075*
eV
);
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particleGun->GeneratePrimaryVertex(anEvent);
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
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