Geant4  9.6.p02
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RE04DetectorContruction.cc
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25 //
28 //
29 // $Id: $
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32 
33 #include "G4NistManager.hh"
34 #include "G4Material.hh"
35 #include "G4Box.hh"
36 #include "G4LogicalVolume.hh"
37 #include "G4PVPlacement.hh"
38 #include "G4UniformMagField.hh"
40 #include "G4FieldManager.hh"
41 #include "G4VisAttributes.hh"
42 #include "G4Colour.hh"
43 
44 #include "G4SystemOfUnits.hh"
45 #include "G4ios.hh"
46 
47 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
49  : fAir(0), fWater(0), fPb(0), fWorldPhys(0), fConstructed(false)
50 {;}
51 
52 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
54 {;}
55 
56 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
58 {
59  if(!fConstructed)
60  {
61  fConstructed = true;
62  DefineMaterials();
63  SetupGeometry();
64  }
65  return fWorldPhys;
66 }
67 
68 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
69 void RE04DetectorConstruction::DefineMaterials()
70 {
71  //=====================
72  // Material Definitions
73  //=====================
74  //
75  //-------- NIST Materials ----------------------------------------------------
76  // Material Information imported from NIST database.
77  //
79  fAir = pNISTman->FindOrBuildMaterial("G4_AIR");
80  fWater = pNISTman->FindOrBuildMaterial("G4_WATER");
81  fPb = pNISTman->FindOrBuildMaterial("G4_Pb");
82 
83  //
84  // Print all the materials defined.
85  G4cout << G4endl << "The materials defined are : " << G4endl << G4endl;
86  G4cout << *(G4Material::GetMaterialTable()) << G4endl;
87 }
88 
89 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
90 void RE04DetectorConstruction::SetupGeometry()
91 {
92  //
93  // World
94  //
95  G4VSolid* worldSolid = new G4Box("World",1.*m,1.*m,1.*m);
96  G4LogicalVolume* worldLogical = new G4LogicalVolume(worldSolid,fAir,"World");
97  fWorldPhys = new G4PVPlacement(0,G4ThreeVector(),worldLogical,"World",
98  0,false,0);
99 
100  //
101  // Phantom
102  //
103  G4VSolid* phantomSolid = new G4Box("Phantom",50.*cm,50.*cm,50.*cm);
104  G4LogicalVolume* phantomLogical = new G4LogicalVolume(phantomSolid,fAir,
105  "Phantom");
106  new G4PVPlacement(0,G4ThreeVector(),phantomLogical,"Phantom",
107  worldLogical,false,0);
108 
109  //
110  // Visualization attributes
111  //
113  G4VisAttributes* simpleBoxVisAtt= new G4VisAttributes(G4Colour(1.0,1.0,1.0));
114  simpleBoxVisAtt->SetVisibility(true);
115  phantomLogical->SetVisAttributes(simpleBoxVisAtt);
116 }
117 
118