Geant4  9.6.p02
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RE03DetectorConstruction.cc
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30 // $Id$
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32 //
33 
35 
36 #include "G4NistManager.hh"
37 #include "G4Material.hh"
38 #include "G4Box.hh"
39 #include "G4LogicalVolume.hh"
40 #include "G4PVPlacement.hh"
41 
42 #include "G4VisAttributes.hh"
43 #include "G4Colour.hh"
44 
45 #include "G4SDManager.hh"
47 #include "G4VPrimitiveScorer.hh"
48 #include "G4PSEnergyDeposit.hh"
49 #include "G4PSTrackLength.hh"
50 #include "G4PSNofStep.hh"
51 #include "G4SDParticleFilter.hh"
52 
53 #include "G4SystemOfUnits.hh"
54 #include "G4ios.hh"
55 
56 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
59  fAir(0),fWater(0),fWorldPhys(0),fPhantomPhys(0),
60  fConstructed(false)
61 {;}
62 
63 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
65 {;}
66 
67 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
69 {
70  if(!fConstructed)
71  {
72  fConstructed = true;
73  DefineMaterials();
74  SetupGeometry();
75  }
76  return fWorldPhys;
77 }
78 
79 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
80 void RE03DetectorConstruction::DefineMaterials()
81 {
82  //-------- NIST Materials -----------------------------------------------
83  // Material Information imported from NIST database.
85  fWater = NISTman->FindOrBuildMaterial("G4_WATER");
86  fAir = NISTman->FindOrBuildMaterial("G4_AIR");
87 }
88 
89 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
90 void RE03DetectorConstruction::SetupGeometry()
91 {
92  //
93  // World
94  //
95  G4VSolid* worldSolid = new G4Box("World",2.*m,2.*m,2.*m);
96  G4LogicalVolume* worldLogical = new G4LogicalVolume(worldSolid,fAir,"World");
97  fWorldPhys = new G4PVPlacement(0,G4ThreeVector(),worldLogical,"World",
98  0,false,0);
99 
100  //
101  // Phantom
102  //
103  G4VSolid* phantomSolid = new G4Box("Calor",1.*m,1.*m,1.*m);
104  G4LogicalVolume* phantomLogical = new G4LogicalVolume(phantomSolid,fWater,"Phantom");
105  fPhantomPhys = new G4PVPlacement(0,G4ThreeVector(),phantomLogical,"Phantom",
106  worldLogical,false,0);
107  //
108  // Visualization attributes
109  //
110  // worldLogical->SetVisAttributes(G4VisAttributes::Invisible);
111  G4VisAttributes* simpleBoxVisAtt= new G4VisAttributes(G4Colour(1.0,1.0,1.0));
112  simpleBoxVisAtt->SetVisibility(true);
113  phantomLogical->SetVisAttributes(simpleBoxVisAtt);
114 }
115 
116