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9.6.p02
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geant4_9_6_p02
examples
extended
runAndEvent
RE02
src
RE02PrimaryGeneratorAction.cc
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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// $Id$
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//
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#include "
RE02PrimaryGeneratorAction.hh
"
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#include "
G4Event.hh
"
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#include "
G4ParticleGun.hh
"
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#include "
G4ParticleTable.hh
"
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#include "
G4ParticleDefinition.hh
"
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#include "
Randomize.hh
"
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#include "
globals.hh
"
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#include "
G4SystemOfUnits.hh
"
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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//
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RE02PrimaryGeneratorAction::RE02PrimaryGeneratorAction
()
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{
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G4int
n_particle = 1;
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fParticleGun =
new
G4ParticleGun
(n_particle);
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// default particle
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G4ParticleTable
* particleTable =
G4ParticleTable::GetParticleTable
();
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G4ParticleDefinition
* particle = particleTable->
FindParticle
(
"proton"
);
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fParticleGun->
SetParticleDefinition
(particle);
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fParticleGun->
SetParticleMomentumDirection
(
G4ThreeVector
(0.0,0.0,1.));
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fParticleGun->
SetParticleEnergy
(150.0*
MeV
);
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//
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// default beam position
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G4double
position
= -200./2.*
cm
;
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//
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// Initial beam spot size in sigma.; This is not a part of ParticleGun.
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fSigmaPosition = 10.*
mm
;
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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//
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fParticleGun->
SetParticlePosition
(
G4ThreeVector
(0.*
cm
, 0.*
cm
, position));
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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//
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RE02PrimaryGeneratorAction::~RE02PrimaryGeneratorAction
()
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{
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delete
fParticleGun;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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//
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void
RE02PrimaryGeneratorAction::GeneratePrimaries
(
G4Event
* anEvent)
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{
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G4ThreeVector
position
= fParticleGun->
GetParticlePosition
();
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G4double
dx = (
G4UniformRand
()-0.5)*fSigmaPosition;
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G4double
dy = (
G4UniformRand
()-0.5)*fSigmaPosition;
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position.
setX
(dx);
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position.
setY
(dy);
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fParticleGun->
SetParticlePosition
(position);
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fParticleGun->
GeneratePrimaryVertex
(anEvent);
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}
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