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LXeScintHit.hh
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30 #ifndef LXeScintHit_h
31 #define LXeScintHit_h 1
32 
33 #include "G4VHit.hh"
34 #include "G4THitsCollection.hh"
35 #include "G4Allocator.hh"
36 #include "G4ThreeVector.hh"
37 #include "G4LogicalVolume.hh"
38 #include "G4Transform3D.hh"
39 #include "G4RotationMatrix.hh"
40 #include "G4VPhysicalVolume.hh"
41 
42 class LXeScintHit : public G4VHit
43 {
44  public:
45 
46  LXeScintHit();
48  virtual ~LXeScintHit();
50  const LXeScintHit& operator=(const LXeScintHit &right);
51  G4int operator==(const LXeScintHit &right) const;
52 
53  inline void *operator new(size_t);
54  inline void operator delete(void *aHit);
55 
56  virtual void Draw();
57  virtual void Print();
58 
59  inline void SetEdep(G4double de) { fEdep = de; }
60  inline void AddEdep(G4double de) { fEdep += de; }
61  inline G4double GetEdep() { return fEdep; }
62 
63  inline void SetPos(G4ThreeVector xyz) { fPos = xyz; }
64  inline G4ThreeVector GetPos() { return fPos; }
65 
66  inline const G4VPhysicalVolume * GetPhysV() { return fPhysVol; }
67 
68  private:
69  G4double fEdep;
70  G4ThreeVector fPos;
71  const G4VPhysicalVolume* fPhysVol;
72 
73 };
74 
76 
78 
79 inline void* LXeScintHit::operator new(size_t)
80 {
81  void *aHit;
82  aHit = (void *) LXeScintHitAllocator.MallocSingle();
83  return aHit;
84 }
85 
86 inline void LXeScintHit::operator delete(void *aHit)
87 {
88  LXeScintHitAllocator.FreeSingle((LXeScintHit*) aHit);
89 }
90 
91 #endif