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Hadr01.cc
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30 // $Id$
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32 // -------------------------------------------------------------
33 // GEANT4 Hadr01
34 //
35 // Application demonstrating Geant4 hadronic physics:
36 // beam interaction with a target
37 //
38 // Authors: A.Bagulya, I.Gudowska, V.Ivanchenko, N.Starkov
39 //
40 // Modified:
41 // 29.12.2009 V.Ivanchenko introduced access to reference PhysLists
42 //
43 // -------------------------------------------------------------
44 //
45 //
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47 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
48 
49 #include "G4RunManager.hh"
50 #include "G4UImanager.hh"
51 #include "Randomize.hh"
52 
53 #include "DetectorConstruction.hh"
54 #include "PhysicsList.hh"
55 #include "G4PhysListFactory.hh"
56 #include "G4VModularPhysicsList.hh"
57 #include "PrimaryGeneratorAction.hh"
58 #include "PhysicsListMessenger.hh"
59 #include "G4EmUserPhysics.hh"
60 
61 #include "RunAction.hh"
62 #include "EventAction.hh"
63 #include "StackingAction.hh"
64 
65 #ifdef G4VIS_USE
66 #include "G4VisExecutive.hh"
67 #endif
68 
69 #ifdef G4UI_USE
70 #include "G4UIExecutive.hh"
71 #endif
72 
73 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
74 
75 int main(int argc,char** argv) {
76 
77  //choose the Random engine
79 
80  //Construct the default run manager
81  G4RunManager * runManager = new G4RunManager();
82 
83  //set mandatory initialization classes
85 
86  G4PhysListFactory factory;
87  G4VModularPhysicsList* phys = 0;
88  PhysicsListMessenger* mess = 0;
89  G4String physName = "";
90 
91  // Physics List name defined via 3nd argument
92  if (argc==3) { physName = argv[2]; }
93 
94  // Physics List name defined via environment variable
95  if("" == physName) {
96  char* path = getenv("PHYSLIST");
97  if (path) { physName = G4String(path); }
98  }
99 
100  // reference PhysicsList via its name
101  if("" != physName && factory.IsReferencePhysList(physName)) {
102  phys = factory.GetReferencePhysList(physName);
103 
104  // added extra EM options
105  phys->RegisterPhysics(new G4EmUserPhysics(1));
106 
107  // instantiated messenger
108  mess = new PhysicsListMessenger();
109  }
110 
111  // local Physics List
112  if(!phys) { phys = new PhysicsList(); }
113 
114  // define physics
115  runManager->SetUserInitialization(phys);
116  runManager->SetUserAction(new PrimaryGeneratorAction());
117 
118  //set user action classes
119  runManager->SetUserAction(new RunAction());
120  runManager->SetUserAction(new EventAction());
121  runManager->SetUserAction(new StackingAction());
122 
123  //get the pointer to the User Interface manager
124  G4UImanager* UImanager = G4UImanager::GetUIpointer();
125 #ifdef G4VIS_USE
126  G4VisManager* visManager = 0;
127 #endif
128 
129  if (argc==1) // Define UI terminal for interactive mode
130  {
131 #ifdef G4VIS_USE
132  //visualization manager
133  visManager = new G4VisExecutive;
134  visManager->Initialize();
135 #endif
136 #ifdef G4UI_USE
137  G4UIExecutive* ui = new G4UIExecutive(argc, argv);
138  ui->SessionStart();
139  delete ui;
140 #endif
141  }
142  else // Batch mode
143  {
144  G4String command = "/control/execute ";
145  G4String fileName = argv[1];
146  UImanager->ApplyCommand(command+fileName);
147  }
148 
149  //job termination
150 #ifdef G4VIS_USE
151  delete visManager;
152 #endif
153  delete runManager;
154  delete mess;
155 
156  return 0;
157 }
158 
159 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......