Geant4
9.6.p02
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geant4_9_6_p02
examples
extended
hadronic
Hadr01
Hadr01.cc
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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// $Id$
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//
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// -------------------------------------------------------------
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// GEANT4 Hadr01
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//
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// Application demonstrating Geant4 hadronic physics:
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// beam interaction with a target
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//
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// Authors: A.Bagulya, I.Gudowska, V.Ivanchenko, N.Starkov
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//
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// Modified:
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// 29.12.2009 V.Ivanchenko introduced access to reference PhysLists
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//
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// -------------------------------------------------------------
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//
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//
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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#include "
G4RunManager.hh
"
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#include "
G4UImanager.hh
"
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#include "
Randomize.hh
"
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#include "DetectorConstruction.hh"
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#include "PhysicsList.hh"
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#include "
G4PhysListFactory.hh
"
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#include "
G4VModularPhysicsList.hh
"
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#include "PrimaryGeneratorAction.hh"
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#include "PhysicsListMessenger.hh"
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#include "
G4EmUserPhysics.hh
"
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#include "RunAction.hh"
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#include "EventAction.hh"
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#include "StackingAction.hh"
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#ifdef G4VIS_USE
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#include "
G4VisExecutive.hh
"
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#endif
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#ifdef G4UI_USE
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#include "
G4UIExecutive.hh
"
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#endif
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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int
main
(
int
argc,
char
** argv) {
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//choose the Random engine
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CLHEP::HepRandom::setTheEngine
(
new
CLHEP::RanecuEngine
());
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//Construct the default run manager
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G4RunManager
* runManager =
new
G4RunManager
();
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//set mandatory initialization classes
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runManager->
SetUserInitialization
(
new
DetectorConstruction
());
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G4PhysListFactory
factory;
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G4VModularPhysicsList
* phys = 0;
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PhysicsListMessenger
* mess = 0;
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G4String
physName =
""
;
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// Physics List name defined via 3nd argument
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if
(argc==3) { physName = argv[2]; }
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// Physics List name defined via environment variable
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if
(
""
== physName) {
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char
* path = getenv(
"PHYSLIST"
);
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if
(path) { physName =
G4String
(path); }
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}
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// reference PhysicsList via its name
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if
(
""
!= physName && factory.
IsReferencePhysList
(physName)) {
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phys = factory.
GetReferencePhysList
(physName);
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// added extra EM options
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phys->
RegisterPhysics
(
new
G4EmUserPhysics
(1));
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// instantiated messenger
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mess =
new
PhysicsListMessenger
();
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}
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// local Physics List
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if
(!phys) { phys =
new
PhysicsList
(); }
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// define physics
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runManager->
SetUserInitialization
(phys);
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runManager->
SetUserAction
(
new
PrimaryGeneratorAction
());
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//set user action classes
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runManager->
SetUserAction
(
new
RunAction
());
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runManager->
SetUserAction
(
new
EventAction
());
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runManager->
SetUserAction
(
new
StackingAction
());
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//get the pointer to the User Interface manager
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G4UImanager
* UImanager =
G4UImanager::GetUIpointer
();
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#ifdef G4VIS_USE
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G4VisManager
* visManager = 0;
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#endif
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if
(argc==1)
// Define UI terminal for interactive mode
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{
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#ifdef G4VIS_USE
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//visualization manager
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visManager =
new
G4VisExecutive
;
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visManager->
Initialize
();
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#endif
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#ifdef G4UI_USE
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G4UIExecutive
* ui =
new
G4UIExecutive
(argc, argv);
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ui->
SessionStart
();
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delete
ui;
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#endif
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}
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else
// Batch mode
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{
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G4String
command =
"/control/execute "
;
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G4String
fileName = argv[1];
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UImanager->
ApplyCommand
(command+fileName);
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}
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//job termination
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#ifdef G4VIS_USE
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delete
visManager;
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#endif
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delete
runManager;
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delete
mess;
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return
0;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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