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9.6.p02
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geant4_9_6_p02
source
persistency
ascii
include
G4tgrVolume.hh
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4tgrVolume.hh 69803 2013-05-15 15:24:50Z gcosmo $
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//
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//
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// class G4tgrVolume
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//
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// Class description:
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//
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// Abstract base class to manage the geometry info of any volume.
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// Volumes created in this class contain the information of a detector volume.
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// They have associated several detector placements that can be instances of
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// G4tgrPlace, G4tgrPlaceDivision, G4tgrPlaceDivRep or
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// G4tgrPlaceParameterisation.
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// Each detector positioning is done inside a parent. As there can be several
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// parents, one parent for each volume placement will be written, even if that
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// means that parents are repeated...
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// History:
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// - Created. P.Arce, CIEMAT (November 2007)
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// -------------------------------------------------------------------------
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#ifndef G4tgrVolume_h
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#define G4tgrVolume_h
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#include "
globals.hh
"
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#include <vector>
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#include <map>
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class
G4tgrSolid
;
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class
G4tgrPlace
;
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class
G4tgrPlaceDivRep
;
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class
G4tgrPlaceParameterisation
;
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class
G4tgrVolume
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{
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public
:
// with description
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G4tgrVolume
();
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G4tgrVolume
(
const
std::vector<G4String>& wl );
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G4tgrVolume
(
const
G4tgrVolume
& vol );
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virtual
~G4tgrVolume
();
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virtual
G4tgrPlace
*
AddPlace
(
const
std::vector<G4String>& wl );
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// Add a position with the data read from a ':place' tag
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G4tgrPlaceDivRep
*
AddPlaceReplica
(
const
std::vector<G4String>& wl );
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// Add a replicated position
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G4tgrPlaceParameterisation
*
AddPlaceParam
(
const
std::vector<G4String>& wl);
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// Add a parameterised position
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void
AddVisibility
(
const
std::vector<G4String>& wl );
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// Add visibility flag
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void
AddRGBColour
(
const
std::vector<G4String>& wl );
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// Add colour
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void
AddCheckOverlaps
(
const
std::vector<G4String>& wl );
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// Add check overlaps flag
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// Accessors
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const
G4String
&
GetName
()
const
{
return
theName
;}
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void
SetName
(
const
G4String
&
name
) {
theName
=
name
;}
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const
G4String
&
GetType
()
const
{
return
theType
;}
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G4tgrSolid
*
GetSolid
()
const
{
return
theSolid
;}
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const
G4String
&
GetMaterialName
()
const
{
return
theMaterialName
;}
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const
std::vector<G4tgrPlace*>
GetPlacements
()
const
{
return
thePlacements
;}
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G4bool
GetVisibility
()
const
{
return
theVisibility
;}
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G4double
*
GetColour
()
const
{
return
theRGBColour
;}
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G4double
*
GetRGBColour
()
const
{
return
theRGBColour
;}
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G4bool
GetCheckOverlaps
()
const
{
return
theCheckOverlaps
;}
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virtual
G4tgrVolume
*
GetVolume
(
G4int
ii )
const
;
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friend
std::ostream&
operator<<
(std::ostream& os,
const
G4tgrVolume
& obj);
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protected
:
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G4String
theName
;
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// Name of the volume
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G4String
theType
;
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// Type of the volume
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G4String
theMaterialName
;
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// Material of which the corresponding PV will be made of
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G4tgrSolid
*
theSolid
;
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// Solid
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std::vector<G4tgrPlace*>
thePlacements
;
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// Vector of placements
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G4bool
theVisibility
;
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G4double
*
theRGBColour
;
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G4bool
theCheckOverlaps
;
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};
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#endif
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