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9.6.p02
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geant4_9_6_p02
source
visualization
XXX
src
G4XXXViewer.cc
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id$
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//
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//
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// John Allison 5th April 2001
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// A template for a simplest possible graphics driver.
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//?? Lines or sections marked like this require specialisation for your driver.
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#include "
G4XXXViewer.hh
"
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#include "
G4VSceneHandler.hh
"
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#include "
G4XXXSceneHandler.hh
"
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G4XXXViewer::G4XXXViewer
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(
G4VSceneHandler
& sceneHandler,
const
G4String
&
name
):
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G4VViewer
(sceneHandler, sceneHandler.
IncrementViewCount
(),
name
) {}
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G4XXXViewer::~G4XXXViewer
() {}
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void
G4XXXViewer::SetView
() {
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#ifdef G4XXXDEBUG
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G4cout
<<
"G4XXXViewer::SetView() called."
<<
G4endl
;
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#endif
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}
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void
G4XXXViewer::ClearView
() {
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#ifdef G4XXXDEBUG
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G4cout
<<
"G4XXXViewer::ClearView() called."
<<
G4endl
;
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#endif
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}
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void
G4XXXViewer::DrawView
() {
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#ifdef G4XXXDEBUG
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G4cout
<<
"G4XXXViewer::DrawView() called."
<<
G4endl
;
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#endif
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// First, a view should decide when to re-visit the G4 kernel.
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// Sometimes it might not be necessary, e.g., if the scene is stored
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// in a graphical database (e.g., OpenGL's display lists) and only
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// the viewing angle has changed. But graphics systems without a
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// graphical database will always need to visit the G4 kernel.
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NeedKernelVisit
();
// Default is - always visit G4 kernel.
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// Note: this routine sets the fNeedKernelVisit flag of *all* the
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// views of the scene.
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ProcessView
();
// The basic logic is here.
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// Then a view may have more to do, e.g., display the graphical
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// database. That code should come here...
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// ...before finally...
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FinishView
();
// Flush streams and/or swap buffers.
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}
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void
G4XXXViewer::ShowView
() {
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#ifdef G4XXXDEBUG
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G4cout
<<
"G4XXXViewer::ShowView() called."
<<
G4endl
;
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static_cast<
G4XXXSceneHandler
&
>
(
fSceneHandler
).PrintStores();
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#endif
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}
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