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G4XXXStoredViewer.cc
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27 // $Id$
28 //
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30 // John Allison 7th March 2006
31 // A template for a graphics driver with a store/database.
32 //?? Lines beginning like this require specialisation for your driver.
33 
34 #include "G4XXXStoredViewer.hh"
35 
36 #include "G4VSceneHandler.hh"
38 
39 #include <fstream>
40 #include <sstream>
41 
43 (G4VSceneHandler& sceneHandler, const G4String& name):
44  G4VViewer(sceneHandler, sceneHandler.IncrementViewCount(), name)
45 {}
46 
48 
50 #ifdef G4XXXStoredDEBUG
51  G4cout << "G4XXXStoredViewer::SetView() called." << G4endl;
52 #endif
53 }
54 
56 #ifdef G4XXXStoredDEBUG
57  G4cout << "G4XXXStoredViewer::ClearView() called." << G4endl;
58 #endif
59 }
60 
62 #ifdef G4XXXStoredDEBUG
63  G4cout << "G4XXXStoredViewer::DrawView() called." << G4endl;
64 #endif
65 
66  // First, a view should decide when to re-visit the G4 kernel.
67  // Sometimes it might not be necessary, e.g., if the scene is stored
68  // in a graphical database (e.g., OpenGL's display lists) and only
69  // the viewing angle has changed. But graphics systems without a
70  // graphical database will always need to visit the G4 kernel.
71 
72  // The fNeedKernelVisit flag might have been set by the user in
73  // /vis/viewer/rebuild, but if not, make decision and set flag only
74  // if necessary...
76  G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets).
77 
78  ProcessView (); // Clears store and processes scene only if necessary.
79 
80  if (kernelVisitWasNeeded) {
81  // Some systems, notably OpenGL, can draw while re-building, so
82  // there might not be a need to draw from store again here. But
83  // in this case...
84  DrawFromStore();
85  } else {
86  DrawFromStore();
87  }
88 
89  // ...before finally...
90  FinishView (); // Flush streams and/or swap buffers.
91 }
92 
94 #ifdef G4XXXStoredDEBUG
95  G4cout << "G4XXXStoredViewer::ShowView() called." << G4endl;
96 #endif
97 }
98 
100 
101  // If there's a significant difference with the last view parameters
102  // of either the scene handler or this viewer, trigger a rebuild.
103 
104  typedef std::list<G4String> Store;
105  typedef std::list<G4String>::iterator StoreIterator;
106  Store& store =
107  static_cast<G4XXXStoredSceneHandler&>(fSceneHandler).fStore;
108  if (store.empty() || CompareForKernelVisit(fLastVP)) {
109  NeedKernelVisit (); // Sets fNeedKernelVisit.
110  }
111  fLastVP = fVP;
112 }
113 
115 {
116  // Typical comparison. Taken from OpenGL.
117  if (
118  (lastVP.GetDrawingStyle () != fVP.GetDrawingStyle ()) ||
119  (lastVP.IsAuxEdgeVisible () != fVP.IsAuxEdgeVisible ()) ||
120  (lastVP.GetRepStyle () != fVP.GetRepStyle ()) ||
121  (lastVP.IsCulling () != fVP.IsCulling ()) ||
122  (lastVP.IsCullingInvisible () != fVP.IsCullingInvisible ()) ||
123  (lastVP.IsDensityCulling () != fVP.IsDensityCulling ()) ||
124  (lastVP.IsCullingCovered () != fVP.IsCullingCovered ()) ||
125  // No need to visit kernel if section plane changes.
126  // No need to visit kernel if cutaway planes change.
127  (lastVP.IsExplode () != fVP.IsExplode ()) ||
128  (lastVP.GetNoOfSides () != fVP.GetNoOfSides ()) ||
129  (lastVP.IsMarkerNotHidden () != fVP.IsMarkerNotHidden ()) ||
130  (lastVP.GetDefaultVisAttributes()->GetColour() !=
132  (lastVP.GetDefaultTextVisAttributes()->GetColour() !=
134  (lastVP.GetBackgroundColour ()!= fVP.GetBackgroundColour ())||
135  (lastVP.GetVisAttributesModifiers().size() !=
137  ) {
138  return true;
139  }
140 
141  if (lastVP.IsDensityCulling () &&
142  (lastVP.GetVisibleDensity () != fVP.GetVisibleDensity ()))
143  return true;
144 
145  if (lastVP.IsExplode () &&
146  (lastVP.GetExplodeFactor () != fVP.GetExplodeFactor ()))
147  return true;
148 
149  return false;
150 }
151 
153  typedef std::list<G4String> Store;
154  typedef std::list<G4String>::iterator StoreIterator;
155  Store& store =
156  static_cast<G4XXXStoredSceneHandler&>(fSceneHandler).fStore;
157  // Write to a file for testing...
158  static G4int iCount = 0;
159  std::ostringstream oss;
160  oss << fName << '.' << iCount++ << ".out";
161  std::ofstream ofs(oss.str().c_str());
162  for (StoreIterator i = store.begin(); i != store.end(); ++i) {
163  ofs << *i;
164  }
165  ofs.close();
166 }