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G4XXXSceneHandler.hh
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27 // $Id$
28 //
29 //
30 // John Allison 5th April 2001
31 // A template for a simplest possible graphics driver.
32 //?? Lines or sections marked like this require specialisation for your driver.
33 
34 #ifndef G4XXXSCENEHANDLER_HH
35 #define G4XXXSCENEHANDLER_HH
36 
37 //#define G4XXXDEBUG // Comment this out to suppress debug code.
38 
39 #include "G4VSceneHandler.hh"
40 
42 
43  friend class G4XXXViewer;
44 
45 public:
47  const G4String& name);
48  virtual ~G4XXXSceneHandler();
49 
51  // Required implementation of pure virtual functions...
52 
53  void AddPrimitive(const G4Polyline&);
54  void AddPrimitive(const G4Text&);
55  void AddPrimitive(const G4Circle&);
56  void AddPrimitive(const G4Square&);
57  void AddPrimitive(const G4Polyhedron&);
58  void AddPrimitive(const G4NURBS&);
59  // Further optional AddPrimitive methods. Explicitly invoke base
60  // class methods if not otherwise defined to avoid warnings about
61  // hiding of base class methods.
62  void AddPrimitive(const G4Polymarker& polymarker)
63  {G4VSceneHandler::AddPrimitive (polymarker);}
64  void AddPrimitive(const G4Scale& scale)
66 
67 protected:
68 
69  static G4int fSceneIdCount; // Counter for XXX scene handlers.
70 
71 private:
72 
73 #ifdef G4XXXDEBUG
74  void PrintThings();
75 #endif
76 
77 };
78 
79 #endif