58 void G4XXXSceneHandler::PrintThings() {
60 " with transformation "
61 << (
void*)fpObjectTransformation;
67 G4cout <<
"(not from a model)";
73 "\n current physical volume: "
75 "\n current logical volume: "
78 "\n current depth of geometry tree: "
92 "G4XXXSceneHandler::AddPrimitive(const G4Polyline& polyline) called.\n"
110 "G4XXXSceneHandler::AddPrimitive(const G4Text& text) called.\n"
130 "G4XXXSceneHandler::AddPrimitive(const G4Circle& circle) called.\n"
162 "G4XXXSceneHandler::AddPrimitive(const G4Square& square) called.\n"
190 "G4XXXSceneHandler::AddPrimitive(const G4Polyhedron& polyhedron) called.\n"
215 switch (drawing_style) {
244 "G4XXXSceneHandler::AddPrimitive(const G4NURBS& nurbs) called."