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9.6.p02
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geant4_9_6_p02
source
visualization
management
include
G4VisCommandsSceneHandler.hh
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id$
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// /vis/sceneHandler commands - John Allison 10th October 1998
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#ifndef G4VISCOMMANDSSCENEHANDLER_HH
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#define G4VISCOMMANDSSCENEHANDLER_HH
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#include "
G4VVisCommand.hh
"
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class
G4UIcommand
;
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class
G4UIcmdWithAString
;
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class
G4VisCommandSceneHandlerAttach
:
public
G4VVisCommand
{
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public
:
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// Uses compiler defaults for copy constructor and assignment.
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G4VisCommandSceneHandlerAttach
();
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~G4VisCommandSceneHandlerAttach
();
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G4String
GetCurrentValue
(
G4UIcommand
* command);
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void
SetNewValue
(
G4UIcommand
* command,
G4String
newValue);
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private
:
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G4UIcmdWithAString
* fpCommand;
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};
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class
G4VisCommandSceneHandlerCreate
:
public
G4VVisCommand
{
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public
:
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// Uses compiler defaults for copy constructor and assignment.
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G4VisCommandSceneHandlerCreate
();
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~G4VisCommandSceneHandlerCreate
();
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G4String
GetCurrentValue
(
G4UIcommand
* command);
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void
SetNewValue
(
G4UIcommand
* command,
G4String
newValue);
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private
:
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G4String
NextName ();
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G4UIcommand
* fpCommand;
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G4int
fId;
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};
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class
G4VisCommandSceneHandlerList
:
public
G4VVisCommand
{
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public
:
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// Uses compiler defaults for copy constructor and assignment.
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G4VisCommandSceneHandlerList
();
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~G4VisCommandSceneHandlerList
();
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G4String
GetCurrentValue
(
G4UIcommand
* command);
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void
SetNewValue
(
G4UIcommand
* command,
G4String
newValue);
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private
:
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G4UIcommand
* fpCommand;
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};
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class
G4VisCommandSceneHandlerSelect
:
public
G4VVisCommand
{
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public
:
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// Uses compiler defaults for copy constructor and assignment.
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G4VisCommandSceneHandlerSelect
();
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~G4VisCommandSceneHandlerSelect
();
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G4String
GetCurrentValue
(
G4UIcommand
* command);
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void
SetNewValue
(
G4UIcommand
* command,
G4String
newValue);
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private
:
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G4UIcmdWithAString
* fpCommand;
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};
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#endif
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