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9.6.p02
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geant4_9_6_p02
source
visualization
management
src
G4VViewer.cc
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id$
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//
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//
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// John Allison 27th March 1996
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// Abstract interface class for graphics views.
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#include "
G4VViewer.hh
"
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#include "
G4ios.hh
"
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#include <sstream>
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#include "
G4VisManager.hh
"
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#include "
G4VGraphicsSystem.hh
"
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#include "
G4VSceneHandler.hh
"
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#include "
G4Scene.hh
"
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#include "
G4VPhysicalVolume.hh
"
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#include "
G4Transform3D.hh
"
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G4VViewer::G4VViewer
(
G4VSceneHandler
& sceneHandler,
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G4int
id
,
const
G4String
&
name
):
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fSceneHandler (sceneHandler),
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fViewId (id),
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//fModified (true),
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fNeedKernelVisit (true)
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{
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if
(name ==
""
) {
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std::ostringstream ost;
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ost <<
fSceneHandler
.
GetName
() <<
'-'
<<
fViewId
;
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fName
= ost.str();
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}
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else
{
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fName
=
name
;
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}
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fShortName
=
fName
(0,
fName
.find (
' '
));
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fShortName
.
strip
();
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fVP
= G4VisManager::GetInstance()->
GetDefaultViewParameters
();
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fDefaultVP
=
fVP
;
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}
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G4VViewer::~G4VViewer
() {
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fSceneHandler
.
RemoveViewerFromList
(
this
);
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}
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void
G4VViewer::SetName
(
const
G4String
&
name
) {
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fName
=
name
;
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fShortName
=
fName
(0,
fName
.find (
' '
));
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fShortName
.
strip
();
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}
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const
G4VisAttributes
*
G4VViewer::GetApplicableVisAttributes
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(
const
G4VisAttributes
* pVisAttribs)
const
{
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// If pVisAttribs is zero, pick up the default vis attributes from
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// the view parameters.
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if
(!pVisAttribs)
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pVisAttribs = GetViewParameters ().GetDefaultVisAttributes ();
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return
pVisAttribs;
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}
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void
G4VViewer::NeedKernelVisit
() {
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fNeedKernelVisit
=
true
;
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// At one time I thought we'd better notify all viewers. But I guess
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// each viewer can take care of itself, so the following code is
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// redundant (but keep it commented out for now). (John Allison)
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// Notify all viewers that a kernel visit is required.
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// const G4ViewerList& viewerList = fSceneHandler.GetViewerList ();
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// G4ViewerListConstIterator i;
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// for (i = viewerList.begin(); i != viewerList.end(); i++) {
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// (*i) -> SetNeedKernelVisit ();
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// }
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// ??...but, there's a problem in OpenGL Stored which seems to
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// require *all* viewers to revisit the kernel, so...
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/*
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const G4ViewerList& viewerList = fSceneHandler.GetViewerList ();
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G4ViewerListConstIterator i;
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for (i = viewerList.begin(); i != viewerList.end(); i++) {
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(*i) -> SetNeedKernelVisit (true);
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}
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*/
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// Feb 2005 - commented out. Let's fix OpenGL if necessary.
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}
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void
G4VViewer::FinishView
() {}
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void
G4VViewer::ShowView
() {}
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void
G4VViewer::ProcessView
()
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{
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// If the scene has changed, or if the concrete viewer has decided
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// that it necessary to visit the kernel, perhaps because the view
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// parameters have changed significantly (this should be done in the
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// concrete viewer's DrawView)...
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if
(
fNeedKernelVisit
) {
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// Reset flag. This must be done before ProcessScene to prevent
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// recursive calls when recomputing transients...
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fNeedKernelVisit
=
false
;
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fSceneHandler
.
ClearStore
();
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fSceneHandler
.
ProcessScene
();
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}
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}
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void
G4VViewer::SetViewParameters
(
const
G4ViewParameters
& vp) {
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fVP
= vp;
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}
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std::ostream&
operator <<
(std::ostream& os,
const
G4VViewer
&
v
) {
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os <<
"View "
<< v.
fName
<<
":\n"
;
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os << v.
fVP
;
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return
os;
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}
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