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9.6.p02
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geant4_9_6_p02
source
visualization
Tree
include
G4VTreeSceneHandler.hh
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id$
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//
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//
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// John Allison 5th April 2001
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// A base class for a scene handler to dump geometry hierarchy.
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// In the derived class, override G4VScenehandler::RequestPrimitives
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// to implement dump of the geometry hierarchy.
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#ifndef G4VTREESCENEHANDLER_HH
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#define G4VTREESCENEHANDLER_HH
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#include "
G4VSceneHandler.hh
"
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#include "
G4PhysicalVolumeModel.hh
"
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#include <vector>
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#include <set>
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class
G4VPhysicalVolume
;
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class
G4LogicalVolume
;
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class
G4ModelingParameters
;
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class
G4VTreeSceneHandler
:
public
G4VSceneHandler
{
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public
:
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G4VTreeSceneHandler
(
G4VGraphicsSystem
& system,
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const
G4String
&
name
);
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virtual
~G4VTreeSceneHandler
();
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void
PreAddSolid
(
const
G4Transform3D
& objectTransformation,
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const
G4VisAttributes
&);
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void
PostAddSolid
();
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// Functions not used but required by the abstract interface.
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virtual
void
AddPrimitive
(
const
G4Polyline
&) {}
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virtual
void
AddPrimitive
(
const
G4Text
&) {}
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virtual
void
AddPrimitive
(
const
G4Circle
&) {}
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virtual
void
AddPrimitive
(
const
G4Square
&) {}
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virtual
void
AddPrimitive
(
const
G4Polyhedron
&) {}
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virtual
void
AddPrimitive
(
const
G4NURBS
&) {}
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virtual
void
AddPrimitive
(
const
G4Polymarker
&) {}
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virtual
void
AddPrimitive
(
const
G4Scale
&) {}
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virtual
void
BeginModeling
();
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virtual
void
EndModeling
();
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protected
:
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// In the derived class, override G4VScenehandler::RequestPrimitives
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// to implement dump of the geometry hierarchy.
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static
G4int
fSceneIdCount
;
// Counter for Tree scene handlers.
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const
G4Transform3D
*
fpCurrentObjectTransformation
;
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std::set<G4LogicalVolume*>
fDrawnLVStore
;
// Stores encountered LVs.
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};
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#include "G4VTreeSceneHandler.icc"
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#endif
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