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G4VRML2SceneHandler.hh
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27 // $Id$
28 //
29 // G4VRML2SceneHandler.hh
30 // Satoshi Tanaka & Yasuhide Sawada
31 
32 #ifndef WIN32
33 
34 #ifdef G4VIS_BUILD_VRML_DRIVER
35 
36 #ifndef G4VRML2_SCENE_HANDLER_HH
37 #define G4VRML2_SCENE_HANDLER_HH
38 
39 #include "globals.hh"
40 #include "G4LogicalVolume.hh"
41 #include "G4VSceneHandler.hh"
42 
43 #include "G4FRClient.hh"
44 
45 class G4VRML2;
46 class G4VisAttributes;
47 
48 class G4VRML2SceneHandler: public G4VSceneHandler {
49 
50  enum { MAX_CONNECTION_TRIAL = 10 } ;
51 
52 // methods (public)
53 public:
54  G4VRML2SceneHandler(G4VRML2& system, const G4String& name = "");
55  virtual ~G4VRML2SceneHandler();
56  void AddSolid(const G4Box&);
57  void AddSolid(const G4Cons&);
58  void AddSolid(const G4Tubs&);
59  void AddSolid(const G4Trd&);
60  void AddSolid(const G4Trap&);
61  void AddSolid(const G4Sphere&);
62  void AddSolid(const G4Para&);
63  void AddSolid(const G4Torus&);
64  void AddSolid ( const G4Polycone& polycone ) {
65  G4VSceneHandler::AddSolid (polycone);
66  }
67  void AddSolid ( const G4Polyhedra& polyhedra) {
68  G4VSceneHandler::AddSolid (polyhedra);
69  }
70  void AddSolid(const G4VSolid&);
71  void AddCompound ( const G4VTrajectory& traj) {
73  }
74  void AddCompound ( const G4VHit& hit) {
76  }
77  void AddCompound ( const G4VDigi& digi) {
79  }
80  void AddCompound ( const G4THitsMap<G4double> & hits) {
82  }
83 
84  void BeginPrimitives(const G4Transform3D& objectTransformation);
85  void EndPrimitives();
86 
87  void AddPrimitive(const G4Polyline&);
88  void AddPrimitive(const G4Polyhedron&);
89  void AddPrimitive(const G4NURBS&);
90  void AddPrimitive(const G4Text&);
91  void AddPrimitive(const G4Circle&);
92  void AddPrimitive(const G4Square&);
93  void AddPrimitive (const G4Polymarker& polymarker)
94  { G4VSceneHandler::AddPrimitive (polymarker); }
95  void AddPrimitive (const G4Scale& scale)
97 
98  void ClearTransientStore(); // Used for triggering detector re-drawing.
99 
100  void BeginModeling();
101  void EndModeling();
102 
103  void VRMLBeginModeling();
104  void VRMLEndModeling();
105 
106  void connectPort(int max_trial = MAX_CONNECTION_TRIAL );
107  void closePort();
108 
109 // methods (private)
110 private:
111  void SendMaterialNode ( const G4VisAttributes* pAV );
112  void SendMaterialNode ();
113 
114  void SendLineColor ( const G4VisAttributes* pAV );
115  void SendMarkerColor ( const G4VMarker& mark ) ;
116  void SendMarkerWorldPosition ( const G4VMarker& mark ) ;
117 
118  G4double GetMarkerHalfSize ( const G4VMarker& mark ) ;
119  void GetMarkerWorldPosition ( const G4VMarker& mark ,
120  double* pX ,
121  double* pY ,
122  double* pZ ) ;
123 
124  G4bool IsPVPickable () { return fPVPickable ;}
125  void SetPVPickability ( G4bool on_off ) { fPVPickable = on_off ;}
126  G4double SetPVTransparency () ;
127  G4double GetPVTransparency () { return fPVTransparency ; }
128 
129 // data
130 private:
131 
132  G4VRML2& fSystem; // Graphics system for this scene.
133 
134  G4bool fPVPickable ;
135  G4double fPVTransparency ;
136 
137  static G4int fSceneIdCount;
138 
139 public:
140  G4FRClient fDest ;
141 
142 };
143 
144 #endif //G4VRML2_SCENE_HH
145 #endif //G4VIS_BUILD_VRML_DRIVER
146 #endif //WIN32