35 #ifdef G4VIS_BUILD_VRML_DRIVER
49 G4VRML1Viewer::G4VRML1Viewer(G4VRML1SceneHandler& scene,
const G4String&
name) :
50 G4VViewer(scene, scene.IncrementViewCount(), name), fSceneHandler(scene)
53 G4VRML1Viewer::~G4VRML1Viewer()
56 void G4VRML1Viewer::SetView()
58 #if defined DEBUG_FR_VIEW
60 G4cout <<
"***** G4VRML1Viewer::SetView(): No effects" <<
G4endl;
64 void G4VRML1Viewer::DrawView()
66 #if defined DEBUG_FR_VIEW
71 fSceneHandler.VRMLBeginModeling();
79 void G4VRML1Viewer::ClearView(
void)
81 #if defined DEBUG_FR_VIEW
83 G4cout <<
"***** G4VRML1Viewer::ClearView(): No effects" <<
G4endl;
87 void G4VRML1Viewer::ShowView(
void)
89 #if defined DEBUG_FR_VIEW
93 fSceneHandler.VRMLEndModeling();
96 void G4VRML1Viewer::FinishView(
void)
98 #if defined DEBUG_FR_VIEW
100 G4cout <<
"***** G4VRML1Viewer::FinishView(): No effects" <<
G4endl;