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G4VRML1SceneHandler.hh
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27 // $Id$
28 //
29 // G4VRML1SceneHandler.hh
30 // Yasuhide Sawada & Satoshi Tanaka
31 
32 #ifndef WIN32
33 
34 
35 #ifdef G4VIS_BUILD_VRML_DRIVER
36 
37 #ifndef G4VRML1_SCENE_HANDLER_HH
38 #define G4VRML1_SCENE_HANDLER_HH
39 
40 
41 #include "globals.hh"
42 #include "G4LogicalVolume.hh"
43 #include "G4VSceneHandler.hh"
44 
45 #include "G4FRClient.hh"
46 
47 class G4VRML1;
48 class G4VisAttributes;
49 
50 class G4VRML1SceneHandler: public G4VSceneHandler {
51 
52  enum { MAX_CONNECTION_TRIAL = 10 } ;
53 
54 // methods (public)
55 public:
56  G4VRML1SceneHandler(G4VRML1& system, const G4String& name = "");
57  virtual ~G4VRML1SceneHandler();
58  void AddSolid(const G4Box&);
59  void AddSolid(const G4Cons&);
60  void AddSolid(const G4Tubs&);
61  void AddSolid(const G4Trd&);
62  void AddSolid(const G4Trap&);
63  void AddSolid(const G4Sphere&);
64  void AddSolid(const G4Para&);
65  void AddSolid(const G4Torus&);
66  void AddSolid ( const G4Polycone& polycone ) {
67  G4VSceneHandler::AddSolid (polycone);
68  }
69  void AddSolid ( const G4Polyhedra& polyhedra) {
70  G4VSceneHandler::AddSolid (polyhedra);
71  }
72  void AddSolid(const G4VSolid&);
73  void AddCompound ( const G4VTrajectory& traj) {
75  }
76  void AddCompound ( const G4VHit& hit) {
78  }
79  void AddCompound ( const G4VDigi& digi) {
81  }
82  void AddCompound ( const G4THitsMap<G4double> & hits) {
84  }
85 
86  void BeginPrimitives(const G4Transform3D& objectTransformation);
87  void EndPrimitives();
88 
89  void AddPrimitive(const G4Polyline&);
90  void AddPrimitive(const G4Polyhedron&);
91  void AddPrimitive(const G4NURBS&);
92  void AddPrimitive(const G4Text&);
93  void AddPrimitive(const G4Circle&);
94  void AddPrimitive(const G4Square&);
95  void AddPrimitive (const G4Polymarker& polymarker)
96  { G4VSceneHandler::AddPrimitive (polymarker); }
97  void AddPrimitive (const G4Scale& scale)
99 
100  void ClearTransientStore(); // Used for triggering detector re-drawing.
101 
102  void BeginModeling();
103  void EndModeling();
104 
105  void VRMLBeginModeling();
106  void VRMLEndModeling();
107 
108  void connectPort(int max_trial = MAX_CONNECTION_TRIAL );
109  void closePort();
110 
111 // methods (private)
112 private:
113  void SendMaterialNode( const G4VisAttributes* pAV );
114  void SendMaterialNode();
115  void SendMatrixTransformNode(const G4Transform3D &);
116  void SendCubeNode(G4double, G4double, G4double);
117  void SendCylinderNode(G4double, G4double);
118  void SendSphereNode(G4double);
119 
120  void SendMarkerColor ( const G4VMarker& mark ) ;
121  void SendMarkerWorldPosition ( const G4VMarker& mark ) ;
122  G4double GetMarkerHalfSize ( const G4VMarker& mark ) ;
123 
124 // data
125 private:
126  G4String fCurrentDEF;
127 
128  G4VRML1& fSystem; // Graphics system for this scene.
129  G4FRClient fDest ;
130 
131  static G4int fSceneIdCount;
132 
133 };
134 
135 #endif //G4VRML1_SCENE_HH
136 #endif //G4VIS_BUILD_VRML_DRIVER
137 #endif //WIN32